wizard
06-29-2002, 12:10 AM
simple matter ...lets say i created a normal spotlight on a plane
alll lighting is well etc.. now i added a volume light on the spotlight with low density and other adjustments in it were made etc... the problem is that the volume light is effecting the actual lighting of the object in this case the plane which is ruining all the lighting making it brighter and blurry etc... how can i have the objects illuminated as they are with normal spotlights and then have the volumetric lighting effect only on the atmosphere without effecting any object that is cast on.
alll lighting is well etc.. now i added a volume light on the spotlight with low density and other adjustments in it were made etc... the problem is that the volume light is effecting the actual lighting of the object in this case the plane which is ruining all the lighting making it brighter and blurry etc... how can i have the objects illuminated as they are with normal spotlights and then have the volumetric lighting effect only on the atmosphere without effecting any object that is cast on.
