View Full Version : Quadriped Character
jporter313 02-08-2004, 07:07 AM Hey all,
trying to make that jump from being the eternal student to an actual working professional modeler. I've been working on this guy as a final project to put on my reel. I'm about done with the mechanical stuff on his lower half and I'd apreciate crits on it. Also, I'm about to start in on refining his upper body, and any crits on general proportions, etc, would be welcome. Feel free to lay into it, the tougher the critiques the better. Thanks in advance.
Software: Maya 5
http://www.justinporter.net/centaurtest1.jpg
http://www.justinporter.net/centaurtest2.jpg
http://www.justinporter.net/centaurtest3.jpg
http://www.justinporter.net/centaurtestwire.gif
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davhub
02-08-2004, 09:47 PM
Hi jporter. first of all you aks something about the mechanical parts and components:
IMHO, very well done, infact they are onto "another planet" respect the other part of the model :)
I should try to change the feet: the front ones different from those on behind.
The legs are nice even if a little bit too overmodeled (the insect like legs does not match very well with the mechanical joints)
these are my personal opinions so take them with care..
I find that feet and the legs are from a different conception and mech design.. they do not match in shapes...
but: remember this is my personal taste so.. nothing to do with the "tech subject".
Concerning the organic part and the torso...
the line of mirror is obvious so..
the chest has to be more fat and the breast have to fall
more due to the excess of fat.
a little bit of detail in the shoulder part to avoid sharpen edges near the joint of arms.
but, these are details: the whole thing is grat indeed!
then.. Did you get inspiration from MOJO, the ruler of the television dependent parallel dimension, enemy of X-MEN? :))
davhub
jporter313
02-08-2004, 09:55 PM
Thanks Davhub,
good points on the torso, I'm just starting to get into refining that, so I'll definitely keep those in mind.
I totally see what you're saying about the feet looking like a different style than the legs, I might try something a little more organic and see what the reactions are like.
Thanks a lot for the crits, and keep em coming.
Justin
jporter313
02-08-2004, 09:59 PM
oh, not familiar with MOJO, I'll look him up. Maybe he will be good inspiration.
Justin
davhub
02-08-2004, 10:57 PM
Hi Justin, glad my crits could be useful to your work.
Here's a link onto my website where I uploaded a scansion of an old X-factor comicbook with MOJO...
you char looks not so "good guy", it inspires evil or something not so relaxing :))
I think technical wires and grabs for eyelids are very impressive details ont the mojo char.
it looks mad (and it is)..
take a look and tell me when you download it! :)
http://www.dhpdesign.com/test/mojo.jpg
jporter313
02-08-2004, 11:20 PM
ha, cool, I'd never seen that before. I like the arms coming out of the front. I was actually thinking of having a little panel that'd fold downand an arm would fold out from the front of the carriage, but I couldn't seem to justify it in pseudo-science. Might still do it. Anyway, will stick some new renders up a bit later. Thanks,
Justin
davhub
02-09-2004, 07:51 AM
Yeah.. its a comic book of 1985.. :)
anyway.. the vehicle is very different from yours and, IMHO, i prefer yours, less insect like.
I post you that render in order to let you see the face of it...
and the cohexistence of mech parts upon the face...
davhub
jporter313
02-09-2004, 08:39 AM
ok, here's some updated WIP on the body. I feel like the folds of fat on his front are starting to work a bit, but the ones on the back suck. Any suggestions, crits, rants, etc, are welcome. Thanks.
http://www.justinporter.net/centaurbodytest1.jpg
http://www.justinporter.net/centaurbodytest2.jpg
toxievulx
02-09-2004, 08:57 AM
1.) the area above the fat fold and the area below the fat fold are too samy in the rear view. Pick one or the other, as it could mean a different type of character where you emphasize.
2.) in the front view, more jowl fat. Almost like a teardrop head shape
3.) lower arms need work, but maybe you haven't gotten to it. More rhythm/form underneath the lower arm near elbow. Right now it's just a rubber tube.
4.) fingers are too knobular
5.) Head in vertical proportions are generall a little samy. I might consider squashing the head shorter, or maybe even the forehead lower.
5.) Nice boobs.
6.) perhaps more form on the deltoids, although subtle because of the fat.
7.) in the front view consider adding a fat fold near the armpit where the arm meets with the chest.
8.) this maybe a leftover modeling artifact, but right now he's pigeon chested underneath the neck in the front view.
9.) in the rear view arm pits are too skinny. You want to think the arm tapers from the shoulder to the hand.
10.) total lack of belly button.
11.) He's got Aki from Final Fantasy movie mouth corners right now. In terms of the muscles of the mouth, you want to think almost of a donut shaped form for the area around the lower lips.
12.) finish off the arms and the hands.
Other than that, lookin pretty sweet, I can't wait to see it when it's textured.
davhub
02-09-2004, 10:00 AM
Hi, Justin.. yeah! that's it!
the only thing looks wrong to me is the front part of the shoulders... a little bit too sharp but it's a problem with deformations (did you use bones or it's modeled like it's seen?)
As far as I quite never modeled char I could say: OK! that's it!.
Great!
DavHub
jporter313
02-09-2004, 05:33 PM
Davhub
Haven't really worked on the arms much yet, so thanks for the suggestions, will take them into account. Yes they're modeled that way, no setup yet.
Toxievulx
wow, thanks a lot for all the crits, that's really helpful. Will keep them all in mind as I work.
Will post more WIP later on today. Thanks,
Justin
jporter313
02-10-2004, 02:50 AM
ok, here's an update, fixed a lot of the things on that list. Have to go be social for a while, will try and post again later tonight. Thanks for all the crits so far, and anything anyone has to say is still more than welcome.
Justin
http://www.justinporter.net/centaurbodytest7.jpg
http://www.justinporter.net/centaurbodytest8.jpg
jporter313
02-11-2004, 01:22 AM
been working my butt off trying to get the folds and such just right. Now onto the hands and little details. Hoping to get all the modeling for this guy done tonight so I can move on to the texturing. Will post more later. Thanks to all.
Justin
http://www.justinporter.net/centaurbodytest14.jpg
jporter313
02-11-2004, 01:29 AM
and here's a back view. ha, just realized I need to not forget to add his bellybutton.
http://www.justinporter.net/CentaurBodyTest15.jpg
davhub
02-14-2004, 02:23 PM
Hi Justin! a little time away from connection and I see you made a truly effort!
Now the face is well detailed and the "fat layer"
is modeled more naturally.
very nice the back low portion of the back near the conjunction with the vehicle.
A little thing again: we could see the backbone
in the neck: why it's visible in the head too??
Suggestion: try to enlarg it in the neck (from the shoulders up)
and then make the skull more detailed:
the "hole" for the insertion of the backbone and
flatten upwards.
nice job!!
davhub
jporter313
02-15-2004, 11:57 PM
Thanks again Davhub, I've got a lot of crits I'm just about to go back and incorporate into the body. Been sort of a slow week as far as this guy goes, just getting back to him now. I'm just finishing up putting wires and details onto the legs. Can't wait to get all this stuff incorporated and start texturing.
Justin
jporter313
02-16-2004, 02:16 AM
Hey, ok, I just got what you were saying about the spine. That's actually just a modeling artifact. Actually, on a guy like this, the spine bump would be indented on his upper back because there's a big fat pad that lays on top of the trapezius. Hence the no-neck appearance of some fat people. Thanks again Davhub, will post more soon.
Justin
davhub
02-16-2004, 07:03 PM
Hi Justin: glad you catch the meaning
of my convolute explanations...
but I'm not so sure the "fat layer" in the trapezius
lead to a total disappearing of the spine in the neck portion...
But actually I do not have a chance to see fat guys like yours
so It could be my misconceptions.
By the way it could be interesting to explorate
a more "aggressive" modelling and show the spine there...
but just a question of personal taste..
Davhub
jporter313
02-17-2004, 07:55 PM
Did a little basic texturing on the carriage, these are pretty rough, but what do you all think about the basic color scheme? Gonna' go back in a work with facial detail a bit I think today, and fix some more of the modeling stuff that's going on with the upper body. His eyes don't look right to me, gotta' work this out.
http://www.justinporter.net/CentaurTexTest1.jpg
http://www.justinporter.net/CentaurTexTest2.jpg
jporter313
02-20-2004, 07:56 PM
Here's a couple more. Fixed some texture issues. Been busy but hoping to get some time to work on this later today. Thinking of putting an ornamental inlay pattern on the plates on his legs.
http://www.justinporter.net/CentaurTexTest5.jpg
http://www.justinporter.net/CentaurTexTest6.jpg
jporter313
03-01-2004, 01:46 AM
ok, haven't been getting much feedback in this forum, maybe I'll post in the regular WIP forum to get some more. Thanks a LOT Davhub and toxievulx for all your help, I've tried to implement some of your suggestions.
So at this point, I feel like the skin texturing still needs some work, anyone have any suggestions? I think right now it's just down to fixing the skin and putting in wear and tear stuff, rust, etc.
Crits, please, I NEEED crits! Thanks to all.
http://www.justinporter.net/CentaurBodyTexTest8.jpg
http://www.justinporter.net/CentaurBodyTexTest9.jpg
http://www.justinporter.net/CentaurBodyTexTest10.jpg
http://www.justinporter.net/CentaurBodyTexTest11.jpg
davhub
03-01-2004, 08:42 AM
Hi, Justin! glad to have been of help...
about texturing....
MMM the skin seems a little bit too translucent even if the lower/inner part of the arms semms very pale, "ill",
and trasparent.
The overall feelings, BTW, is wax....
reduce specularity/ref....
The wounds/bruises: try to darken them and add thickness
(model some or use displacement..)
I see you work fine trying to vary the uniformity of the basic skin colors, nice basic setup.
About the carriage: I like only the metal feet...
the coverage and the other mechanical parts are too flat!
This is a pity!
I do not know your goal and your taste so excuse me if I'm so direct I would not hurt your feelings about your very nice work!
I would try to dirt up them and to define more surfaces or try to use UVmpas to paint it...
what do you think about?
Then the back portion of what seems an afterburner...
use luminosity and try to hide the inner part (the apinted red/yellow dots) with particles...
Remember these are suggestions, ok?
have a nice work!
Davhub
Seanp2k
03-21-2004, 07:25 AM
Is there an intentional lack of a belly button? Also, if you are trying to make the top half look as real as possible, try making the indent on the lower back less square and perhaps narrower but extend farther up. Other than that, this looks phenomenal. You finally have the folds on the hips looking pretty darn good.
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