View Full Version : still: The Return of the Princess
miguelf 02-07-2004, 03:57 AM hi all
This is my last work, rendering in 3dsmax 5.1 (all scene and clothes) + poser (only the model), final touchs in photoshop.
hope u like it ... feel free to crit. :bounce:
http://cgportugal.nextwebservices.com/galeria/imagens/migas74_the_return_of_princess_web.jpg
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vlad74
02-07-2004, 04:19 AM
First to comment your image. Very good composition. Good female model. Maybe the specular of the skin is a bit too much on some places. Anyway amazing. Bravo.
lilCara
02-07-2004, 10:00 AM
I can't believe this only got one reply.
I agree about the specular. And I'll add: I think the legs are a bit too far apart. Anyway, overall, nice work! Great lighting and atmosphere.
ReSeT
02-07-2004, 11:28 AM
Image not shown :shrug:
chatta
02-07-2004, 11:40 AM
No image :cry:
miguelf
02-07-2004, 01:17 PM
Hi
Thank u for the crits ... the server wasshut down during this morning ... i have changed the image to another i hope u can see now .... thank u for all
rattlesnake
02-07-2004, 06:31 PM
hey mate, you made an exelent work on the textures, and i think the clothes and silk looks great, i agree about the skin, feels a little bit like plastic, maybe if you create a mask for the specular so u can focus the brighten areas and discard others;
nice work man:thumbsup:
Yodimus
02-07-2004, 08:17 PM
I agree that the textures on the environment are really good. the scene has a cool mood to it. But her pose is a tad flat. especially considering where the camera is.
If it is rigged, i'd suggest puffing out her chest slightly and moving a shoulder (and/or rotating the spine) forward, then placing the opposite foot back and rotated out a bit. It may help a little in giving her a more powerful or heroic feel, and even better, gives her a more fluid line. And that's kind of what i'm getting at. Right now her line of action is vertical, and although that isn't necessarily a bad thing, considering where her hands are and how her eyes are staring above our heads, i don't think it's the line you're looking for. Even if my suggestion doesn't look right to you, at least offset the hips and rotate one of the feet (very rarely are our feet pointing in the same direction at once). It will really add to the scene, believe me.
And that's all i gotsta say. So yeah, nifty.
xerife
02-07-2004, 08:50 PM
mike74,
WOW...first page stuff.
Unlike some other comments I think the specular on the skin is very nice. She is a goddess so that golden look on her skin fits very well.
Very nice work bro!
saturen3
02-07-2004, 10:53 PM
Hi Migas
You have created an interesting image with good rendering.Textures are very inspirational and soft.
The specular point is a little strong but not more.At all it has a good view and i like it myself.
Such as before you use renderes in a powerful way.I don`t know that you use which renderer.But i know that you use it so powerful.
Could you give me and other friends(if they like) some expression about your work?
I think that it must be so interesting.
:thumbsup:
I think it's realy good.
Beautiful indeed.
No critics from me.
Best and never give up
aaaand......good luck.
Eska
Really nice image. But am I the only one who doesn't love the grainy look that this image and many others have right now? I understand that the opposite, the super plasticly clean look looks to cg but I almost prefer it to the super grainy textures. Great modeling texturing. And I agree with xerife that the specular is fine.
wuensch
02-08-2004, 12:44 AM
well built parts, very nice model--
but if its intended as a still and not only a test I have to say that the pose is far too symetrical, she does not look alive.
She should expresssomething with her posture-- something other than I am in default pose :-)
If its just a rendered test without posing: Wow!
Olli
xerife
02-08-2004, 02:57 PM
zero2zillion, I m glad someone agrees with me.
substrauss
02-08-2004, 07:02 PM
My only crits: lessen the specular and the grain. Otherwise, wow.
miguelf
02-08-2004, 11:03 PM
hi guys
Thank u for your posts and crits ... i really agree in several apects, maybee to much spec in the scene, i'd like the grainy effects ...anyway i aprecciate all the crits ...
thank again :buttrock:
SpaXe
02-09-2004, 03:27 AM
Well, this girl is not that pretty for the queen in the future...and her cloth needs more mind to model but it's a good scene and feels I say.
miguelf
02-10-2004, 11:42 PM
hi guys
Thank u for all the replies, i really aprecciate it
costas
02-12-2004, 01:05 PM
excellent work !!!!!:thumbsup:
EdHarriss
02-12-2004, 02:58 PM
I too agree that you need to cut back on the the skin specular. But I think that the character looks good, I would concentrate on the walls. I believe that they are taking your otherwise really nice image down a notch.
http://www.edharriss.com/images/the_return_of_princess_web_sample.jpg
I belive that the contrast and saturation on the wall is just too much. I suggest that you tone it down a little, like you have done to the wall in the back. Also, the chains don't look like they are attached with anything. (As if they were floating in the air.)
This scene reminds me of something that you'd see in the Stargate TV show. (one of my favorite shows.)
ivo D
02-12-2004, 03:30 PM
looks great, the spec is oke.. but some places could use some touch ups but allround it looks good,
i only find it a pitty, that its a poser model:hmm:
but thats just me, i am totally against using poser i nany way:rolleyes:
, ow and about the grain, just keep it, im getting an overkill of it to, but its like a looking back hundreds of years, so its history/old.. grain is suitible.
:p
DanielKochlowski
02-12-2004, 03:43 PM
...hmmm don't know what to say really
This is definitely nor frontpage stuff, sorry.
Model Poser, big deal absolutely symmetrical, textures/shader not the best at all, scene very basic, gold doesn't look good...
Not that this pic is bad but there are lots of lots of better pics out there that didn't do it to the front...
Strange ?!?
Do you know the moderator :-) (joke! don't freak out)
daniel
Sceme
02-12-2004, 03:44 PM
ivo D i agree with u totally....but anyway.
The chain cuts weirdly into the wool. Specular usage is overally weird for my taste. The pose is kinda boring, there's no any feeling on that pose.
urgaffel
02-12-2004, 03:53 PM
I can't say I like the lighting all that much. The main light looks as if it's a camera flash, and that's not very interesting in my opinion. I think just having a strong light from above, slightly infront of the character would do more than the current photoflash-ish setup you currently have. Other than that, can't add much beyond what's been said earlier. Chains look a little bright, walls on the side a little too rough...
*edit*
Removing the main light from directly in front of her would remove much of your specular problem as well.
arliss
02-12-2004, 04:02 PM
I have to agree with 3dgrafix-
A really good artist can use Poser as a tool, a means to achieving a result which is reflective of their own personal artistic vision and skill. A great example of this is Robert Campus with his Goddess piece:
http://www.robertocampus.com/images/gd_goddess.jpg
That being said- the rest of the piece is very nice in terms of the texturing (I'm not to fond of the render for reasons already stated by others)
Keep working hard and try to develop your own look:) I would like to see this piece redone with your own model, better render etc, as the composition is well done.
Cheers
ivo D
02-12-2004, 05:03 PM
arliss, i know what you mean, but oke.. ill dont make this a to long discussion..
but using poser for painting, or poser just for 3d.. its not the same.
he does lot more with it,in his paintings, he just uses them as a reference.
this is not, its just using it.. sliding some sliders etc.
skill can be used with poser, if youre so good that you dont want to model, but if your so good,, than you can model such a character in5-6 hours.
here i dont see super skill in any part, it looks good, buut what everyone sayd above ,it really needs some fixes.
even if someone is really good, than i find it a reall min point when someone uses a prefab thing..
my 2 cents:)
ps,i have nothing against this work at all, just wanted to make my statement
miguelf
02-12-2004, 05:18 PM
hey guys
WOW .... U just kill me, i don't say i'm a master, in the begining i had thought, i gonna test my skills modelling the clothes, and that's was the main purpose of this image. I guess you are great and talented artists by the crits, i really aprecciate it, and i the like very much see yours works or tutorials .... i'm allways ready to learn i guess, this time i used a poser model next time will be mine ...
Hey arliss everyone talks about the spec of the skin, i guess your example has a skin spec overexposed ... well ..
thanks anyway for the crits...next time will be better.... i'm getting better and better ... wait for the next images ... :thumbsup:
ivo D
02-13-2004, 08:49 AM
Originally posted by migas74
hey guys
WOW .... U just kill me, i don't say i'm a master, in the begining i had thought, i gonna test my skills modelling the clothes, and that's was the main purpose of this image. I guess you are great and talented artists by the crits, i really aprecciate it, and i the like very much see yours works or tutorials .... i'm allways ready to learn i guess, this time i used a poser model next time will be mine ...
Hey arliss everyone talks about the spec of the skin, i guess your example has a skin spec overexposed ... well ..
thanks anyway for the crits...next time will be better.... i'm getting better and better ... wait for the next images ... :thumbsup:
sorry , i didnt want to offend ,and neither do others..
i think its just because of the front page,that you got a lot of crit.
everyone still has to learn lots, the loearning in this buisness never stops, im still a student so got some way to go.
but im looking forward to seeing your models, and good luck on the spec's , you are definitly going in the right direction.
good luck, hope to see your work soon.
miguelf
02-13-2004, 11:05 AM
Hi guys
I JUST WANNA MAKE A STATEMENT: I never said that my work was a front page stuff, the words are not mine, i know that i'm not a rookie but i'm far away to be a master ... anyway i'd like to thank anyway for those who spend at lest a few minutes seeing my work ...
Next time would be better ... :applause:
Tį tudo migas?
Well so it's like this:
Fact 1:Someone hooked up your pic on the front page.
Fact 2:We all have seen absolutely marvellous work NOT make it to the front page
Fact 3: The POSER girl in ur image, even if u wanted her just to be a place to hang ur modeled cloths and accessories, IS preety much central to the image.
That being said, and not banging again on the same spots lots of ppl already commented, such as spec, chains, etc, u have done some nice job on some parts of the image.
I really like the golden shaders, and the accessories/ornaments on her look really good. I don't like that much the walls and curtains.
So that's for the technical part.
Conceptualy speaking, i don't see much sense on the whole scene. If there was a door behind her, ok, i'd understand what those pillars and chains and stairs were for. If it was a throne, and she was standing in front of it, it would also make sense. As it is, i just can't figure why the hell would she be in a place like that. But that's my opinion.
Lets put it this way: if it was me wanting to show some cloth/ornament modeling, i'd never set it up like that.
Anyways, i'm preety sure your next one will be much better, and that u'll really go for a full model by your own.
And don't take it hard, what really scr*wed it up was the IMO unfair front page. I'm preety sure u agree.
Keep up the work!:thumbsup:
miguelf
02-13-2004, 11:48 AM
hi Q_B
tudo bem?
Well, first of all, i didn't knew about the front page, in fact i didn't see her yet.
Second: Why all composition have to make sense, trought the ages, plentty artists and paintures had weird and non sense compositions, in fact if u dont assume that is a photorealism images, u may build everything u want, that scenery it's part of my imagination ... nothing more ... if i want to put a wall behind her without an exit or door, what's wrong with that??? well, i accept all the technical crits ... i was far to know that this image was provoque such a problem ... never mind
I dont have any personal problem with nobody ... everything is ok
thank u all :thumbsup:
yep it was in the frontpage, even thou for a short period of time ... weird ...
anyways, the conceptual crit was just my point of view, didn't ment it was THE way to be :)
lol and this whole thing is not a problem eheheh its a discussion :)
at least i view it as such :)
herbertV399
02-13-2004, 06:13 PM
Mister of Miss Arliss and Q_B
I was looking through pages, when I fould this thread.
Somebody should say that your comments here are not very construtive.
Arliss - to bring a image of another artist into a column of Migas is not a good strategy- even the picture what you have chosen is not soooo good - look at the left - mini hand regarding the right hand which is even away from us( I call this forshortening problem), look at the background - colors trying to idicate haevy atmosphere, but what he gets is cartoony sky - the hair is also cartoony and not very logical (even hair has some kind of shadow).
Again, your choise was not the best one and your way was not nice towards your colleague.
Q_B - it's not your buiness and get outrageous when our colleague succeeds. Instead of being happy you reacted agressivly - this is not nice. And that all have excellent work - obviously doesn't count for migas - your sentences are contradictory and your help here is almost, if at all, not existent.
In overall - you are here competing rather helping.
A comment should help and not demotivate - if you wanted it or not.
Migas - your work is realy good - shadows can be improved , specularity is a little bit high - but we are talking here about a godess of more egyptian type.
So, in overall realy good work.
miguelf
02-14-2004, 03:17 AM
hi herbertv399
Your words are very nice, and i aprecciate it a lot, u really have the espirit of this kind of forums, some people have their own crits, i dont' blame them, but in fact words have a strong weight, crits may also shows us differents ways and points of view, but everytime they should be support by good sense and a positive purpose. I have the lucky to make part of the Alienware contest, where more than 3000 entries-peoples and more or less 150 final images, and during them everybody have a nice behavior, helping each other, in fact a healthy competition, i have make a lot of friends, and in the final everybody was excited without any pretention ... that was the truly espirit of being in a contest.
Thank u for your attitude and courage, i really aprecciate it ... i know that i can count with u in the future .... :thumbsup:
dpvtank
02-14-2004, 04:44 AM
good stuff..just one crit [haven't read the entire thread..so forgive me if its already done]
its just soo symetrical.
Try and add some gestures or something and make it more exciting..
ivo D
02-14-2004, 11:19 AM
yea crits can be a total ,pull down, if they are brought in a wrong way.. hope i didnt sound like that, if i did, im srry...
ive read the thread again* what?! * yea all over all the posts..
and it aint so constructive and helping,all the time..
so if youve been brought down by it a, dont be worried.. caus you are doing great, and i believe we will see you on the frontpage for reall in the near future..
but it will always be that when you get there, youll have lots of bad crits, and some really good ones to..
but bad ones will stay.. we are human, and we have bad habbeds.. filter the best out of it all , and never give up.
good luck, hope to see you again soon
miguelf
02-14-2004, 02:55 PM
hi Ivo D
Thank u for your post, in fact this all confusion and discussion becames from one situation that wasn“t create by me, i was victim of this, someone had put my work on frontpage, and believe or not i really never see her, so i'm complety out of responsability, maybe u are right it's not so good for a front page stuff, but anyway it's kind of envie by some users, what's the big deal, it's one of the bad things in these kind of artist fields, the competition it's very hight, and everybody wants to be recongnized ...
I'm here to show my artworks, i don't have to please nobody, i'm just showing ... but everything it's ok for now.
Thank anyway ...
Migas74
Don't give up.
I totaly agree with herbert399.
Your art now and how it is developing is the right way.
Good luck and never give up.
kernelb0i
02-15-2004, 02:23 AM
looks great, the weakest thing is the subject though, which is not good. the lighting could be more dramatic as far as the figure is concerned, she really just looks illuminated for the sake of being illuminated. the backlight/top lighting would look better brighter and more blue, and I'd extend the volumetric effect down a little bit. you have those nice shadow casting objects for the volumetrics with the nice top lighting but it's just a little too subtle right now. secondly for the lighting, I'd probably make the front fill light colored in some contrasting/complimentary color, and make it a little bit darker, and then make it a little bit more of an upwards-angle (either bring it downwards if it's an omni, or point it up a little more if it's a wide spot) , and then turn down the rest of the lighting in the scene just a little bit (it looks like you have some more fill lighting in there)
I'd do some tweaking of the model to give it character, as well. maybe close her eyes a bit and elongate them for a more almond/exotic shape, add some tension in the front of her neck by making her tendons stand out more and cave-in in some spots to show the skin stretching over the surface. she also needs alot less specular and alot more texture. human skin is nowhere near that evenly colored, even perfect human skin (which is what I assume you'd want this character to have). there's a great plugin by blur that uses the falloff map as a way of blending two colors (or textures) from lighted areas to areas of shadow, it's called shadow/light, it's free, I think if you took the base color/texture that you have now and used that as the light color, and made a version that was a darker peach/red/brown color and used that as the shadow color, and then screwed around with the mix curve, it would do a ton to add to her realism. or even using the same sort of thing in the self-illumination channel to simulate some subsurface scattering could be good for this image. as for the specularity, I'd make some maps for it, with a slight fractal noise for the specular color. the human body also has very differing levels of specularity on different parts, the legs (on shaved females especially who take care of their skin) can ussually be pretty high, the nose is ussually pretty high (due to higher oil levels and the tightness of the skin, much like the legs) the lips obviously, though alot of the appearance of specularity on the lips has to do with the darker skin (due mostly to capilares being closer to the surface there), but the upper arm/bicep area, the forearms, and the neck are almost never that shiny (oiled body-builders aside). something that you might really like is if you did a multi-layer shader, and had one specular channel that was very soft with a very low shinniness value, and had the specular level map as some sort of noise map/speckle map (it would give texture and look like some sort of shiny ethereal glitter) and then used the other specular channel to define the specularity of specific body sections (the actual specular properties of the skin)
anyway, huuuge critique, I keep doing that. very nice image, just a little too bland, hope I helped some. you can find that plugin and some other useful ones for free at http://www.blur.com/Tech/blurbeta_plugin_old
miguelf
02-16-2004, 11:44 AM
Hi
Eska dear friend, thank u for the support i appreciate it, and good luck to the challenge.
Kernelb0i - Thank for taking time analizing my image, it was so complete that i was lost in the middle of the post, it's better to start almost a new one ... anyway some aspects are really subjective like color of the lights, intensity, and other things.
many thanks :thumbsup: :applause:
mikepolizos
02-16-2004, 03:55 PM
Cool props and lighting!
No critics for the body from me!
:thumbsup:
miguelf
02-17-2004, 02:28 AM
hi mikepol 3d
Thank you for your reply ... and to all :thumbsup:
3dnirvana
02-17-2004, 02:30 AM
Great!
The skin is a bit too shiny, and the character looks kind of rigid/vacant .
Otherwise, great work!
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