Dr.Jones
06-28-2002, 07:16 PM
Yesterday I had a problem I've never had before:
I've made a character, applied a biped with physique modifier, everything ok, and the I added a meshsmooth, because it's easier to apply it after physique. And then, there is my problem, when meshsmooth is on, animation doesn't work, only the biped moves, not the object. When I desactivate the meshsmooth, it work properly, the object deforms with the biped. And looks at the meshsmooth and physique update parameter, I tried all setting, none worked. More strange, this caracter has clothes in several parts, and the problem happened only to one part, while both modifier were applied to the whole selection. Did any of you had met this problem, and could fix it?
So sum up: biped animation works when meshsmooth is off, but doesn't when on. This meshsmooth modifier is applied after physique (because easier to apply physique with few vertexes)
I need help
I've made a character, applied a biped with physique modifier, everything ok, and the I added a meshsmooth, because it's easier to apply it after physique. And then, there is my problem, when meshsmooth is on, animation doesn't work, only the biped moves, not the object. When I desactivate the meshsmooth, it work properly, the object deforms with the biped. And looks at the meshsmooth and physique update parameter, I tried all setting, none worked. More strange, this caracter has clothes in several parts, and the problem happened only to one part, while both modifier were applied to the whole selection. Did any of you had met this problem, and could fix it?
So sum up: biped animation works when meshsmooth is off, but doesn't when on. This meshsmooth modifier is applied after physique (because easier to apply physique with few vertexes)
I need help
