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View Full Version : Vehicle: Greddy Mazda RX-8 - Lowpoly


Yazu
02-06-2004, 12:54 PM
Well made this in bout 5 days or so
Polygons used 4990.
Wheels are 500 polygons each, and the rest 2990 is spent on the chassis, interior and the rest :)

Modelled in Max 4, and rendered in Brazil



http://koti.mbnet.fi/whitefox/sok/rls_pics/rx-8.jpg

:: Pic 02 (http://koti.mbnet.fi/whitefox/sok/rls_pics/rx-8_1_rear.jpg)
:: Pic 03 (http://koti.mbnet.fi/whitefox/sok/rls_pics/rx-8_4.jpg)

And the last pics, the compulsary wireframe :)

http://koti.mbnet.fi/whitefox/wire_rx8.jpg

Yazu
02-07-2004, 04:11 PM
hmm.... tough crowd :)

NYRngrs24
02-07-2004, 04:24 PM
looks great... but i think you can have better renders..it looks liek that u rendered it, with street ligth lightings..looks great if ur goign for that look...but if you want to show off the car..i think you should do a bright render..lighter backround..etc...and aa few less reflections.. my opinion

p.s. i love the head light glow. H.I.D. niice

kweechy
02-07-2004, 07:11 PM
The model looks really really good, only crit at all is to add another cut into each wiper blade because right now they stick off the windshield, that's all I got, gj man.

Yazu
02-07-2004, 07:37 PM
@NYRngrs24: yeah I could have better renders only if I could render better :cry: . Those are pretty much the best I can offer this forum.

@Kweechy: Hehe, yeah one cut more to the blades.

Well cheers you two for the comments :)

Thell
02-07-2004, 08:36 PM
make a uv-map on the model so that u dont have to have that square around the front window, maybe its supposed to be like that, but i doubt that...

Yazu
02-07-2004, 08:42 PM
the model has an UV-map, this was made as a game model but I always like to render those too. I always do the window frame like that, the angle is bad and it makes it look square. It's actually bit rounder from the front.

darkefire
02-07-2004, 10:21 PM
beautiful render, beautiful car! i'd offer some constructive crits but i love the RX8 so much i'd be easily biased and over look any flaws that could be present. GREAT WORK!!

Fnote
02-08-2004, 03:23 AM
Yeah... i think some people may have overlooked the fact that this is a game model. I love it, it would fit perfectly into a game like Need for speed underground or Midnight Club. Niiiiice work man.

SpaXe
02-08-2004, 03:39 AM
Wow~Nice Job.!!

Maybe make a scece?

Layer01
02-08-2004, 05:04 AM
looks good, but as said before could be a better render. but even the one you have isn't that bad so dont fret.
but i was just thinking you wouldnt want to go over any speed bumps with that thing :p

majestic
02-08-2004, 06:52 AM
hello yazu :)

great job, you work quite fast. the car looks superb for the budget.

Yazu
02-08-2004, 08:37 AM
@darkfire: Cheers mate, didn't know people would love the rx-8 model it self so much :)

@Fnote: Yeah perhaps I should've mentioned that in the first post, but I assumed that people would have figured it out from the polygon count :)

@Spaxe: Yeah a scene would be nice.

@layer01: Hehe, no you definatly do not want to go over any peed bumps with this one :)

@Majestic: Ah didn't expect you here, tho I've seen the porsche you posted here. Cheers for the compliment :)

Yazu
02-09-2004, 11:23 AM
Two new renders of the same model, now in a quite simple scene :)

http://koti.mbnet.fi/whitefox/sok/rls_pics/Mazda_rx-8_1.jpg

Yazu
02-09-2004, 11:24 AM
http://koti.mbnet.fi/whitefox/sok/rls_pics/Mazda_rx-8_2.jpg

In the first pic the focus is mainly on the background, that's why the car is quite blury :)
In the second pic the focus is more or less on the car. I've added some motion blur to the scene. I usually do either dark or BW renders, I don't have much of a color eye :)

:edit:
Ah I understand, not good enough to be commented :surprised
Thought actually there for a moment that I had done something nice, but I guess I was wrong.

ToddD
02-10-2004, 05:01 PM
Judging by your wireframe, this is a very tight model, very nice work. The reason I was hesitant to comment was the renders as well. Sorry, but even the new renders arent very good. I think you should lose all of the gimmicks, dark lighting, blurring, DOF and produce a clean simple render that showcases a very hi quality model. Right now your renders are detracting from the thing you worked hardest on, your model. :thumbsup:

Yazu
02-10-2004, 06:08 PM
Hmm it seems that to get some atenttion here is to create render photorealistic images. But I do apreciate if people would say something rather than just say nothing. So here's the same model once again in the very most simple form

http://koti.mbnet.fi/whitefox/sok/rls_pics/simple1.jpg

And the same again, with just gray material
http://koti.mbnet.fi/whitefox/sok/rls_pics/5k_Mazda.jpg

atenyotkin
02-10-2004, 06:15 PM
very very nice man. The poly count is awesome for the quality of the car! don't know what everyone else is talking about with the renders... I liked them. Sure they may not look as real as a photo, but I liked it anyway--especially the black and white ones :-) Do you have a website with some of your other models perhaps?

ToddD
02-10-2004, 06:20 PM
Well the model is certainly more visible now. It doesn't have to be PR, but visible helps:beer: Again I think it is great work, just the old renders don't help if you want crits on the model IMO.:thumbsup:

costas
02-12-2004, 03:52 PM
keep up the good work:thumbsup:

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