View Full Version : Hall of Refraction
02-05-2004, 09:34 PM
C/C tks :D
02-05-2004, 10:51 PM
The bricks and bump maps are alittle large, and the windows on the back wall look "cut out". Adding some thickness to them would be nice. Cool idea. Like the feel.
02-06-2004, 01:15 AM
I'd pull down the reflectivity on the floor so it's not 100% reflective. It's a little hard to tell just what's going on.
Some kind of ambient light or radiosity'd be good too. With four light sources I think you'd see some fill even in the darkest areas. Plus, they're all exactly identical in shape and intensity, which looks sort of odd.
01-17-2006, 09:00 AM
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