View Full Version : XSI -> MAX conversion
06-28-2002, 09:39 AM
I wasn't paying attention to all those exporters. But now i have to export created models with mapping coordinates to format eatable by MAX. It's for games purposes
Are there any ways to do that.
Thanks in advance:rolleyes:
06-28-2002, 09:51 AM
06-28-2002, 10:32 AM
Did u use it to convert for xsi to max ?
How does it behave ?
06-28-2002, 11:53 AM
Well it has a kinda roundabout way of doing things, since it's actually a plugin to convert XSI, Maya, Max and Lighwave file to Filmbox's own format (.fbx) and back again. However, it is possible to export a file from one app to a .fbx file and then import that .fbx file into another app. There is a conversion table on that site which lists compatibility between apps, and I am pretty sure you can take most stuff from XSI to Max. Unfortunately you can't go the other way, which is where my own interest lies, so it is pretty useless for me. However, this appears to be an ongoing process and I get the impression Filmbox are trying to achieve that Holy Grail of 3D apps, a universal convertor.
If it doesn't work you could always try Deep Exploration or the dotXSI plugin for Max.
06-28-2002, 12:40 PM
Thanks, I will give it a try.
06-28-2002, 04:21 PM
Have a look at this: http://www.righthemisphere.com/products/dexp/index.htm
It might do what you are asking. (or at least some of it.)
01-13-2006, 10:00 AM
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