View Full Version : Game Object: Statues: Human Figure
Artician 02-04-2004, 06:25 PM These are two statues that will appear in an online game. I haven't created humanoid characters in a very long time, so I would like to have anatomy, proportions and texturing focused on.
I am using 3dsMax 5.1. Each statue was half modeled in standard character pose, textured, and then mirrored. They were then rigged with the biped skeleton and posed the way you see here. Afterwards, the mesh was collapsed and individual vertexes were edited to remove as much stretching and bad deformation as possible. Each statue has one 512x512 texture map.
In the game these objects will appear between 20 - 40 meters in height.
1574 polys
http://www.creathcarter.com/site_images/plane/statue04.jpg
http://www.creathcarter.com/site_images/plane/statue05.jpg
1556 polys
http://www.creathcarter.com/site_images/plane/statue01.jpg
http://www.creathcarter.com/site_images/plane/statue02.jpg
Thank you very much for taking time to critique these and help me improve my work!
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jedmitchell
02-04-2004, 11:05 PM
These statues have a nice sense of liveliness to their poses, like classical Greek or imperial Roman work. However, your posing is going a little too far. In the first figure, with the sword, his weight is shifted way up and onto the left leg, a position that would require a great thrust to achieve and which is not supported by the rest of his mostly relaxed posture. Try lowering the center of gravity a little bit with the hips and take a little out some of that 'S' curve. The second one is better, but again, it's a little extreme. Try to take a little bit of the jut out of his hips so that they don't spring forward quite so far. For a good example of this kind of contrapposto, look up any kind of high classical or Helenistic Greek sculptures (i.e. "Doryphoros" or Praxiteles' "Hermes and the Infant Dionysos"). You've totally got a sense of life going on in these works, but now you just need to hit up the subtleties a little bit to sell the whole feel of them.
I like the second one. Very "Gothem" The first one is a little too beefy around the legs. Compared to the arms. Maybe if there was just a little more definition in them.
Artician
02-06-2004, 02:48 PM
Thank you very much for your comments! They help a lot!
As a side note: The second statue is actually a section of support structure. He is holding a large section of building, does this change your opinion at all?
Thanks again!
jedmitchell
02-06-2004, 05:20 PM
Originally posted by Artician
As a side note: The second statue is actually a section of support structure. He is holding a large section of building, does this change your opinion at all?
No, not really. I understand that he's supposed to be holding up a great weight, but his hips still feel too far forward. He looks kind of like he'd snap in half from that pose if he were made of stone -- there's no vertical path between his hips (his center of weight distribution) and his hands/head, where the weight would be received. But, this isn't really a huge flaw, so if you can't find another pose you think gets across that sense of strain then go with this one.
Also, something about their faces was bothering me but I couldn't put my finger on what it was. They don't have ears or eyebrows. Is that intentional?
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