View Full Version : where to begin?
02-03-2004, 09:18 PM
I am a graphic design student who has a moderate amount of experiance writng c++. I am looking to do some experimentation with creating my own shaders and plugins for lightwave. However, I don't know where to begin my research. I have done some searching on the internet but I havent found anything helpfull. If some one could point me in the right direction it would be greatly apprecated.
02-09-2004, 05:56 AM
How good is your math? From my understanding, a firm basis in calculus and differential equations is what you need for writing a renderer. And I suppose from there, experiment with something you personally might use or find useful.
read the docs
im sure they will be helpful
ask questions when you need to.
people from the company post there.
01-17-2006, 08:00 AM
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