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Tunames
02-03-2004, 04:32 PM
Hi all I'm a total newbie to AM and 3d in general been at it for about 6 months here's my first character trying to get modeling down first then I'll try animating..................absolutly no reason why I call him Pieman:shrug:

Tunames
02-03-2004, 04:38 PM
oops I'll try this again

alfiebabes
02-03-2004, 04:39 PM
Pieman

love the name, he's sure to be funny as the name itself raises a smile.

Have you got any sketches or ideas for him yet?? will you post progress please?

alfiebabes
02-03-2004, 04:41 PM
you must have corrected yourself before I posted.

I see now - Pi as in the mathemetical or Greek Pi

my apologies..! he looks great! will he be for one of those Multi-media CD-Roms or for an animation?

Tunames
02-03-2004, 07:36 PM
I have no Ideas for him yet here's his "sidekick" I call her Luna again for no reason other than she had to have a name...

Kricket
02-03-2004, 08:06 PM
Pi Man's thighs and waist look a bit too bulky, but other than that it's looking very nice!

You need to work on where Lunas legs meet her pelvic area, smooth some of that creasing out. Add some splines above her stomach and form a ribcage as well. Her shoulders see, a little too broad as well.

:thumbsup:

chikega
02-05-2004, 02:09 AM
He's got his mother's thighs;)


Nice work:thumbsup:

Tunames
02-06-2004, 07:16 PM
OK I put him on a thigh diet.......pieman (http://home.kc.rr.com/tunames/Pieman2.jpg)

Kricket
02-06-2004, 08:25 PM
Much nicer :) Just gotta smooth out the shoulder areas with some fanbones or smartskinning and he'll be set!

Tunames
02-07-2004, 07:00 PM
Just posted my first attempt at a walk cycle. I had some major issues with the arms If I move the forearm or hand at all it rotates the whole arm a lot. Gets pretty ugly at the sholders. trying to "paste mirrored" for key frames the upper arms would twist 180 degrees. any ideas why? I'm using the 2001 rig by the way and AM 9.5.....................

Tunames
02-07-2004, 08:43 PM
I think I figured it out. I had to manually set all the arm bones start rotation to 0.......

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