BigSquirm
02-02-2004, 10:11 PM
Hi.
As part of a facial rig I've been working on, I'm trying to make an object (a lower lip control) use another object's (the jaw bone's) pivot point for x rotations. All other xforms would be based on its own pivot. The two objects will not be linked, but the lip control will inherit some of the jaw bone's rotation, if that matters. I have been banging my head against the wall trying to use the about context in a float script controller on the x rotation, but that doesnt seem to be working. Any and all help would be extremely appreciated.
thanks.
As part of a facial rig I've been working on, I'm trying to make an object (a lower lip control) use another object's (the jaw bone's) pivot point for x rotations. All other xforms would be based on its own pivot. The two objects will not be linked, but the lip control will inherit some of the jaw bone's rotation, if that matters. I have been banging my head against the wall trying to use the about context in a float script controller on the x rotation, but that doesnt seem to be working. Any and all help would be extremely appreciated.
thanks.
