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View Full Version : How do you fix seams with NURBS?


OrestesMantra
06-27-2002, 05:57 PM
I just started working on a little scene for fun and I cant figure out how to get rid of the obvious seams.

svenip
06-27-2002, 06:08 PM
can't really see what you mean because of all this "wirr warr". can mark it red the parts where you have problems ??

OrestesMantra
06-27-2002, 06:10 PM
You cant see the black seams?lol, i thought it was kinda obvious. They are right were the floor and ceiling meet the curved wall.

svenip
06-27-2002, 06:21 PM
ahh ok, now i know what you mean. but need at least a wireframe screenshot (please select all your surfaces before and press the 1 key to get the simple view).

need to look at the wireframe to get an idea how you build the other parts.

stunndman
06-27-2002, 06:24 PM
have you built the two surfaces from the same curve (where the seam is visible) ? - if so you should increase tesselation on the two surfaces and this will most probably give you a good start

if that ain't the case you can always stitch edges

post a wireframe (wireframe on shaded)

OrestesMantra
06-27-2002, 06:29 PM
How do I render a wireframe?

svenip
06-27-2002, 06:39 PM
not render ! take a screenshot. you can do this by a special programm or just hit "AltGr+Print". then you can make a new file in PS and hit "Ctrl-V". save it and post it.

OrestesMantra
06-27-2002, 07:19 PM
Really? Im very surprised theres not an option to render in wireframe mode.

svenip
06-27-2002, 07:30 PM
sure it's possible in hardware render buffer. but screenshot will give a smoother result

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