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View Full Version : A Query about meshediting.


3Dreamer
12-15-2001, 05:46 AM
Hello all cg-ates!!!

This is a query I have regarding 3d Max's editing tools, well Bare with me for a while.

If we r to create a mesh, conv'rt it to edit mesh,

delete a polygon, &

without Undoing how can a deleted polygon be recovered??

(Recovered as in actually cover over missing planes??)

This is my first post, so expect the worst ahead.!!!:confused:

Equinoxx
12-15-2001, 07:56 AM
You go into poly subobject, then select the create button and create a poly in anticlockwise direction bij clicking on the vertexes that bound the open "poly"

AJ
12-15-2001, 09:24 PM
Yep... or "Cap Holes" modifier (messy if you have more than one "hole" though). Or turn to poly, select "border" (open edges of hole) and then "Cap". Or turn to poly, dl CSPolyTools and use the "create polygon from selected verts" :D

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