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Gibbz
02-02-2004, 05:55 AM
okay heres a demo ive been working on , no lighting as of yest, and still working on the code/art as there are some bugs.. but can i get some stats on how many frames your getting and also your system specs, thanks


http://www.users.on.net/amathews/siphon/MedievalDemo.zip

MaSsiE
02-02-2004, 08:17 AM
Min: 100fps
Max: 390fps
Average: 170fps

AMD Athlon XP 2800+
Ati Radeon 9600 XT 256MB
1024MB 400MHz Memory

Looks nice btw.

kleinluka
02-02-2004, 01:00 PM
It crashes right after the loading screen disappears. heres the log

Creating console
Creating Input
Creating Direct3D device
ERROR: engine\D3DDevice.cpp 623
Vertex Shader 1.1 not supported.
ERROR: engine\D3DDevice.cpp 630
Pixel Shader 1.1 not supported.
Vertex Shader 2.0 not supported, resorting to software vertex processing.
Loading Effect: vertexSkin.fx
Loading Texture: splash.dds
Creating a new buffer.
Creating a new buffer.
Creating Audio
ERROR: engine\DAudio.cpp 50
Failed to query interface
Creating Collision Manager
Loading Texture: bark01.dds
Loading Material: bark.MAT
Creating Render Manager
POINT: 0.383938 -0.288675 -0.500000
POINT: 0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
Creating Input
Loading map: data\maps\medieval.M3D
NUM CELLS: 4
Creating a new buffer.
Creating a new buffer.
Loading Texture: castle_brick.dds
Loading Material: castle_brick.MAT
Loading Texture: wood_walkway.dds
Loading Material: wood_walkway.MAT
Loading Texture: castle_black_marble.dds
Loading Material: castle_black_marble.MAT
Loading Texture: castle_rock01.dds
Loading Material: castle_rock01.MAT
Loading Texture: woodplanktiles.dds
Loading Material: woodplanktiles.MAT
ERROR: engine\A3DFile.cpp 400
Can't open file: data\\models\\Line.A3D
Loading Texture: dirt_moss.dds
Loading Material: dirt_moss.MAT
Loading Texture: pine_tree.dds
Loading Material: pine_tree.MAT
Loading Texture: bark_rough.dds
Loading Material: bark_rough.MAT
Loading Texture: tree_side.dds
Loading Material: tree_side.MAT
Loading Texture: rough_stone_wall.dds
Loading Material: rough_stone_wall.MAT
Loading Texture: straw_roof.dds
Loading Material: straw_roof.MAT
Loading Texture: gate_metal.dds
Loading Material: gate_metal.MAT
Loading Texture: woodtiles.dds
Loading Material: woodtiles.MAT
Loading Texture: mouldy_stone_wall.dds
Loading Material: mouldy_stone_wall.MAT
ERROR: engine\A3DFile.cpp 400
Can't open file: data\\models\\Omni.A3D
ERROR: engine\A3DFile.cpp 400
Can't open file: data\\models\\water.A3D
Loading Texture: wood_light.dds
Loading Material: wood_light.MAT
Loading Texture: rope.dds
Loading Material: rope.MAT
Loading Texture: yellow_muck.dds
Loading Material: yellow_muck.MAT
Creating a new buffer.
Creating a new buffer.
NUM TERRAIN SUB MATS: 0
ERROR: engine\FileMgr.cpp 201
Failed to set Technique terrainTexturing.fx (HR: -2005530516).
Loading Texture: terrain.dds
Loading Texture: grass.dds
Loading Texture: sand.dds
Loading Texture: skybox.dds
Loading Material: skybox.MAT
Loading Model: skybox.A3D
ERROR: engine\FileMgr.cpp 201
Failed to set Technique water.fx (HR: -2005530516).
Loading Texture: water.dds
Creating World
ERROR: engine\FileMgr.cpp 201
Failed to set Technique terrainTexturing.fx (HR: -2005530516).
ERROR: engine\Engine.cpp 185
Failed to create world
Creating a new buffer.
Creating a new buffer.
ERROR: engine\FileMgr.cpp 232
Failed to load material: data\\materials\\none
Loading Model: bone.A3D
Loading Texture: rock.dds
Loading Material: rock.MAT
Loading Model: sphere.A3D

AMD Duron 900 mhz
128 mb Ram
Ge-force 2 mx 400
Win2k

kwshipman
02-02-2004, 05:47 PM
I just get an error right after double clicking, http://www.kwshipman.com/media/error.jpg

Athlon XP 2000+
GeForce 4 Ti4200
512 MB ram
Win 2000 pro

Supervlieg
02-02-2004, 06:12 PM
How about posting some screens for us to see b4 we try it?

Gibbz
02-02-2004, 10:43 PM
yeah it requires dx9, geforce 3 or above(so it wont run on the geforce 2 kleinluka)

kwshipman there should be a log file in the data folder can u paste it in for me?

screenshots for those who cant see it(or too lazy :P)....

found the link bellow...



http://sumea.com.au/sprofilepic.asp?pic=161_medieval_siphon.jpg&news=774&id=161

Tahl'eN
02-03-2004, 01:09 AM
Franes:
Min-30
Max-140 (looking up into the sky)
Average-45
-------------------
System specs:
P Xeon 2.4
GF4 Ti4600
2gb ram
WinXp Pro
----------------
Looks nice so far. Is there any way to interact with the ball? Also, I would suggest that you capture the mouse pointer to the window. I've got 2 monitors, and my cursor wanders off to the other screen when I rotate too far.

Gibbz
02-03-2004, 01:43 AM
theres no interaction yet, hopefully soon ther will be, yeah ill get the mouse point capture looked at :D

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