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1armedScissor
02-01-2004, 07:00 PM
Just a general question about reasons for choosing to either use software particles (such as clouds, with a particle cloud texture) or using sprites (with an animated cloud texture).

From my limited dynamics/rendering knowledge of Maya, I know that sprites will render faster, so if I can get a smoke or a dust effect using sprites that will render faster, what reason would I have to ever use software rendered particle clouds?

Do you have more control over the final look with software particles? any and all ideas in this matter are greatly appreciated and I thank you in advance for your replies. I've also posted this in the dynamics section.

Modulok
02-01-2004, 11:41 PM
If you wanted to do thinks like raytrace shadows or raytraced effects and such, you would be forced to use software particles. Some types of effects are better suited to software rendered particles. All depends on the shot. But for the most part, hardware is faster and gives you more flexibility.

-Modulok-

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