View Full Version : Vehicle : SLK 320
vexal 01-31-2004, 07:18 PM Hi, I m working on this project these days, Max 5.1, Poly modeling, C&C Plz
http://www.vexal.com/images/imForum/slk_2.jpg
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dave-3d
02-03-2004, 11:46 AM
Looking fine to me ... keep at it and lets see it progress.
D.
Nosalis
02-03-2004, 12:41 PM
keep posting. Rear view will be fine
vexal
02-03-2004, 05:47 PM
Thanx for ur comments, here is the back of the car.....
http://www.vexal.com/images/imForum/slk_4.jpg
vexal
02-05-2004, 12:05 PM
here is the another image of this car
http://www.vexal.com/images/imForum/slk_3.jpg
Guybrush
02-05-2004, 05:10 PM
good start vexal, my only crit for now is that t diferent surfaces doesnt look to have continuity between them.
keep t good work
vexal
02-05-2004, 07:37 PM
thanx Guybrush for ur crit, but man i just can't understand it , i hope u will explain it little bit more, any way here is new rendering
http://www.vexal.com/images/imForum/slk_1.jpg
Guybrush
02-05-2004, 08:14 PM
well, this last rendering isnt t best pic to see what i was talking about, but u can still see a bit, that junction between t hood and t front fender is not smooth...so your specular wont behave naturaly the way that car is...the way to fix that mesh is to raise a bit t second lines of points that define t lateral fender, if your mesh is very simple youŽll have to add some points to better define that area...i hope i helped...if not i can try to explain myself better
vexal
02-06-2004, 12:14 PM
hmmm, now i know what to do, wait for next update, thanx :-)
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