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View Full Version : What makes "illegal new faces" while polymodeling??


PIXAR
06-27-2002, 09:51 AM
Am finishing a model for an animation and as usuall i began to clean up the mesh a bit (editable poly model)

I want to create a simple polygon with 4 vertices, at the final click you can already see it's not gonna work, the dotted line that makes the polygon jumps to a straight line between the last 2 points, bammm.. "Illegal new face".

thanks in advance for any helpfull replies.

Iain McFadzen
06-27-2002, 10:00 AM
More than two polys sharing an edge is an illegal poly face, as is two polys with opposing normals sharing an edge. In your case it's likely to be the latter. Remember that creating a face by clicking the verts in a anticlockwise direction causes the new face to have it's normal facing the camera, and doing it clockwise causes the normal to face away from the camera (or it might be the other way round with EPoly, can't remember).

BTW why don't you just go into Border SO mode, select your hole, and hit "Cap"?

Marc Andreoli
06-27-2002, 11:08 PM
if you want to do 'funky stuff' with your meshes (like polys facing opposite direction on same edge), you need to make sure you are working in 'editable mesh' mode (and not editable poly).

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