View Full Version : Cars and Nurbs
06-27-2002, 03:26 AM
Anyone know how to model a car using nurbs in 3ds max 4? Or know any tutorials that can help me? Ive tryed box modeling and patches but i just can't seem to get it. Its really pissing me off!:annoyed:
06-27-2002, 11:35 AM
Rhino for nurbs
Ford Motor Company uses Rhino for their car bodies.
06-27-2002, 11:54 PM
Don't even try to model car with NURBS in Max, it's not worth it believe me ( i have tried ), better get some decent NURBS package ( rhino ), or try with polys. It's not that hard, find some tutorials on web.Good luck.
06-30-2002, 10:12 AM
Well i just put 2 pics ( back / side ) by each other and start creating polys and editing them according to both the pics
you will need to perfectly allign them unless youl be doing Proportion editing later on :
07-01-2002, 11:17 AM
NURBS in max are a joke. As someone said, professionals would use Rhino or A|W's Studio. In max your options are polygons or splines/surface tools.
what Max (and every other package that currently has NURBS) needs to do is support OpenNURBS
07-02-2002, 04:24 AM
Grey, isn't Robert Mcneel the guy who created Rhino? I wonder if this is based on Rhino? Rhino is a good choice for nurbs just the same.:beer:
the OpenNURBS format IS the Rhino 3DM format :D
That's the whole beauty of this!
Write your favorite sofware maker and get them to implement OpenNURBS. You'll be able to use Rhino NURBS objects directly inside your software :D
01-13-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.