nepaligurkha
01-29-2004, 04:38 PM
HI,
I am a beginner in Maya. I have been haveing problems with texturing. I have few ?
1) Lets say i have modeled a hand in Maya. I want to textrue it. (Do i creat the texture in Photoshop) or do i takes pictures of my hand and put them in the UVS?
2) Ok about the UVs (let say i have finished modelind a face. ( I want to texture it. What i have been doing is going to the "Edit polygons and then it to Texture and then pressing Automatic Mapping. ( IS the right) because i have seen tutorial that say i need to cut the UVS and join them and stuff. I have tried doing this but when i selet a part i want to cut, and it also selets the uvs conneted to it and after i cut it it does not move. I don't know if this is clear or not.
3)What i have been doing in texturing models is, going on the internet to find the like texture of slate or ruty metal. But these images are so small. Do u guys do this or do u creat your won on photoshop.
4) When i take a UV snap shot, i bring it into photoshop, and it is so small. What should i do about this. And if do have textures to put on the UV snap shot, i have transform them and they look horable. What should i do?
4) What should i do about textures that are stretched?
I know there is this "number and color map i put on a model. but is that map found in maya or do in need to get it from some where?
Sorry about any spelling mistakes
I would be very thankfull if some one could clear this up for me
Thanks
Tabha :cry: :cry:
I am a beginner in Maya. I have been haveing problems with texturing. I have few ?
1) Lets say i have modeled a hand in Maya. I want to textrue it. (Do i creat the texture in Photoshop) or do i takes pictures of my hand and put them in the UVS?
2) Ok about the UVs (let say i have finished modelind a face. ( I want to texture it. What i have been doing is going to the "Edit polygons and then it to Texture and then pressing Automatic Mapping. ( IS the right) because i have seen tutorial that say i need to cut the UVS and join them and stuff. I have tried doing this but when i selet a part i want to cut, and it also selets the uvs conneted to it and after i cut it it does not move. I don't know if this is clear or not.
3)What i have been doing in texturing models is, going on the internet to find the like texture of slate or ruty metal. But these images are so small. Do u guys do this or do u creat your won on photoshop.
4) When i take a UV snap shot, i bring it into photoshop, and it is so small. What should i do about this. And if do have textures to put on the UV snap shot, i have transform them and they look horable. What should i do?
4) What should i do about textures that are stretched?
I know there is this "number and color map i put on a model. but is that map found in maya or do in need to get it from some where?
Sorry about any spelling mistakes
I would be very thankfull if some one could clear this up for me
Thanks
Tabha :cry: :cry:
