PDA

View Full Version : Vehicle: Mclaren GTR Wip


RmachucaA
01-28-2004, 11:17 PM
Not more then 7 hours put into this model as is, 6000 Tris with everything but i need to add a lot more things, im going all out on this one!


http://rmachucaa.tripod.com/sitebuildercontent/sitebuilderpictures/mclarenwip16.jpg

RmachucaA
01-29-2004, 05:55 AM
game section is real slow lately eh?

anyways... 7500 Triangles

http://rmachucaa.tripod.com/sitebuildercontent/sitebuilderpictures/mclarenwip14.jpg

BiTMAP
01-29-2004, 08:45 AM
wow awesome :) what game? and when shall we see a textured version?

h0pesfall
01-29-2004, 07:19 PM
You're a car modelling machine. BTW, what technique do you use? poly? nurbs? and what software? Anyways, keep up the amazing work. This looks like it'll turn out just as good as your BMW, maybe even better.

RmachucaA
01-29-2004, 07:34 PM
i start with a flat plane, XSI, and its gonna be a lot more complete then the bimmer.

thanks for the replies!

http://rmachucaa.tripod.com/sitebuildercontent/sitebuilderpictures/mclarenwip15.jpg

BiTMAP
01-29-2004, 07:50 PM
what is your XSI setup to get the clay look? I can't seem to make one. Also, What are your lighting rig?

RmachucaA
01-29-2004, 08:28 PM
Napavalley.map HDRI pic from paul debevec's site, neon light for shadows at .3 intensity, 0 ambience (duh), and i remove the specular values from the default phong material.

no rigs used (dont like using other ppls things)

RasTuS
01-30-2004, 02:28 AM
thats fkn nuts

realy nice work man

btw what ref did you use and where did you find it

RmachucaA
01-30-2004, 11:59 PM
found the blueprints at onnovanbraam.

Only thing left to do is texture the gearbox and finish the interior.

http://www.foro3d.com/upload/mclarenwip20.jpg

harmonic01
01-31-2004, 12:36 AM
That's mighty sweet. Can we see a wireframe?

Mark62756
01-31-2004, 02:08 AM
6000 polys eh? isn't that overdoing it alittle...

RmachucaA
01-31-2004, 03:12 AM
lol, you missed the first pic that was there, i just changed it for an update. Right now it stands at 9467 Triangles, which for the way it is i'd say its bloody good.

Thanks for the comments :-)

CGTalk Moderation
01-17-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.