View Full Version : Vehicle: Mclaren GTR Wip
01-28-2004, 11:17 PM
Not more then 7 hours put into this model as is, 6000 Tris with everything but i need to add a lot more things, im going all out on this one!
01-29-2004, 05:55 AM
game section is real slow lately eh?
anyways... 7500 Triangles
01-29-2004, 08:45 AM
wow awesome :) what game? and when shall we see a textured version?
01-29-2004, 07:19 PM
You're a car modelling machine. BTW, what technique do you use? poly? nurbs? and what software? Anyways, keep up the amazing work. This looks like it'll turn out just as good as your BMW, maybe even better.
01-29-2004, 07:34 PM
i start with a flat plane, XSI, and its gonna be a lot more complete then the bimmer.
thanks for the replies!
01-29-2004, 07:50 PM
what is your XSI setup to get the clay look? I can't seem to make one. Also, What are your lighting rig?
01-29-2004, 08:28 PM
Napavalley.map HDRI pic from paul debevec's site, neon light for shadows at .3 intensity, 0 ambience (duh), and i remove the specular values from the default phong material.
no rigs used (dont like using other ppls things)
01-30-2004, 02:28 AM
thats fkn nuts
realy nice work man
btw what ref did you use and where did you find it
01-30-2004, 11:59 PM
found the blueprints at onnovanbraam.
Only thing left to do is texture the gearbox and finish the interior.
01-31-2004, 12:36 AM
That's mighty sweet. Can we see a wireframe?
01-31-2004, 02:08 AM
6000 polys eh? isn't that overdoing it alittle...
01-31-2004, 03:12 AM
lol, you missed the first pic that was there, i just changed it for an update. Right now it stands at 9467 Triangles, which for the way it is i'd say its bloody good.
Thanks for the comments :-)
01-17-2006, 07:00 AM
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