View Full Version : Rigging System
Stray 01-28-2004, 09:46 AM Hey All,
I had a few questions about rigging in general. Basicaly some feedback on a system that I am developing.
I am currently developing a CA system for a really unsupported app inthe CA area (unless of course you know MB). It is a rigging system for Cinema 4D.
I basically want to go over things and get some feedback form the industry on what would constitute a decent CA system and would like to see how many folks can pipe in with their opinion.
My system basically is a series of libraries that can be brought in to C4D in modules (Spine,Arms, Legs and hands) .
Currently I have up vectors for the arms (elbow control) and legs (knee control). One arm system is FK. But default is IK arms/legs.
I have a reverse foot setup that is controlled by FK and sliders for the various foot rolls. I am failry confident with the legs at this point.
My spine is Fk and works fine for basic CA movements.
the initial setup is really only good for gesturing the hands. As for clamping the hands global orientation I am having stability problemns (C4D's expressions aren't that great, i get a real bad wobble)
I am wondering if it would be in bad form to release a system that doesn't have a decent global orientation system for a hand?
any feedback would be greatly appreciated.
Thanks
-Stray
PS I am only asking for about 50 bucks for the system modules.
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VagabondDead
02-02-2004, 04:38 AM
Originally posted by Stray
the initial setup is really only good for gesturing the hands. As for clamping the hands global orientation I am having stability problemns (C4D's expressions aren't that great, i get a real bad wobble)
I am wondering if it would be in bad form to release a system that doesn't have a decent global orientation system for a hand?
Professionally, I can't answer your question, but I'll answer from the view of a possible customer. If you're planning on implementing a decent global orientation system, then I would say it's ok to release your system with the promise of a free upgrade when certain (be specific) features are implemented or fixed.
Otherwise, I would just recommend being very clear about what your system does offer. You don't have to point out all the flaws in your product (you'd be blacklisted from PR jobs for life ;) ), but if someone purchases your system and doesn't get the features they expected, they probably won't purchase anything from you again, and they will probably tell their friends or post on a board about it.
On the flipside, if you wait until you have a great product (or update customers' versions for free when you finish), people will be asking and waiting for what you have to offer next. But those are just basic marketing principles.
Cheers,
Josh
Take what I say with a grain of salt. I've never purchased a plug-in, system or 3d object, and don't plan on doing so any time soon. However, I watched your videos and found them interesting and thought I'd share my thoughts.
Stray
02-02-2004, 06:54 AM
First off,
Thanks for the response. I thought for a minute that no one was interested in what is is that I am offering.
As far as the system is concerned it has all the basic controls for CA.
As far as fixes and customizations I will provide a forum and newer upgrade module free for registered users.
I am not as much out to make a buck. As I am out to build a community that will provide a forum for ideas and inputs so that all involved will benefit.
I will be writing newer tutorials and also encouraging discussions on the subject.
I am hoping to launch very soon. One of my beta testers who was originaly going to write my tutorials pulled out at a very key time so my initial launch has been stalled.
Thanks again for the interest. watch the portal pver the next few days for any further developments.
Ciao
-Stray
Janho
02-19-2004, 04:00 PM
Hi Stray,
I'm merely answering in order to make sure that your work is being appreciated. At least the videos looked quite promising and are apt to arouse the curiousity of any C4D user who has been having a hard time using Maxon's built in animation features.
The Mocca module has been driving me nearly insane with its complexity and ist unpredictable behaviour which is probably due to my lack of experience.
Still there are a lot of people, I presume, who don't want to dive into Xpresso programming or fiddle around with uncountable numbers of goals in order to make a simple walk cycle - not talking about more complex movements.
Besides stability the ease of use will certainly be the main point when making a decision to purchase a product as such. Besides, an autosetup feature would certainly be a winner (for LW and Maya a few of those rigs and/ or scripts are available as you probably know.) Still, the rigs might do without it as well.
I'm not quite sure what the problem with the "global orientation" is all about and what consequences it might inflict.
However, given that the rigs are relatively stable and easy to apply I would buy them instantly and probably a lot of others would do the same.
Kind regards
Janho
Stray
02-19-2004, 06:06 PM
Hey Janho,
Yeah the system is finished and all at the moment. We just have some minor issues with paypal that we need to iron out.
As for he global/local switching issue. The rig can be customized very easily to do either function.
I am going to brief people on CA . So that before they construct their rig they should assess what types of motions does it need to accomplish. The basic rig will give the user basic controls for standard movements.
I will also be addressing FK/IK switching/blending in another module that I hope to release soon to registered user so f Stray CAT.
Thanks for showing interest
Cheers
-Danny
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