View Full Version : Futuristic City
(...) 06-26-2002, 07:22 PM All criticisms and comments are welcome. :)
http://www.classicgaming.com/hyperem/storage/v1.jpg
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dgpilot
06-26-2002, 07:30 PM
Very good modeling, and I like the concept idea.
Here are my crits though:
The lighting needs work. It looks like global illumination, but what you really need is direct sunlight, especially with the blue sky you have. Right now it looks like it's under a dark cloud.
Also, I see 2 areas where texture needs a bit of work. First, the windows. They look plastic, use some more reflection and the specularity level and glossiness needs to go higher. The second bad textured area is the silver metallic "ring" things around each building. I would definately get rid of that texture or at least tile it more. It sticks out like a sore thumb!
This scene kinda reminds me of that movie bruce willis played in.. doh! i forgot the name...
LoneLobo
06-26-2002, 08:09 PM
u surely mean "the 5th element" ;)
I like the pic very much, the idea is a bit old, but you did a good job, modelling it.
u could model some more air-cars, they look all the same, thats not good ;)
Another point is, that you could show them a bit closer, from this far distance its not very easy to criticize them, and cars belong to a city in my opinion.
btw, i think the giant analog-clock in the lower right corner is very displaced, especially, if you see the letters on the red wall which look very futuristic and alien-like.
like dgpilot said, the GI-look is not very good in this picture, so use "real" lighting like sun and all these things.
I think, it could look great, if you do a night-version of this pic, so the red wall gets a glow, the cars have their lights turned on, some windows are bright, other ones are dark, etc.
hopw i could help :D
edaddy
06-26-2002, 08:14 PM
i think it's nice,
the comment about more, and different, air cars would be cool. i would suggest just to make the scene a little 'busier', and maybe different style 'buildings' as well, maybe some connected to each other?:wip:
wedge
06-27-2002, 02:07 AM
The city would look better at night, I think, with a cloudier, grittier sky.
Jacko Cohen
06-27-2002, 02:41 AM
I think its a bit sparse to be called a city.
Looks more like an outpost.
You need TONS more buildings. And different ones. They all look like the same buildins with minor modifications.
Also your cars should line up more. Give the impression of traffic.
dark_lotus
06-27-2002, 02:46 AM
Yes, I must agree,
Density is the key
(...)
06-27-2002, 05:17 PM
An update: More buildings (with variations), more cars (with variations), no GI.
http://www.classicgaming.com/hyperem/storage/v2.jpg
Kelly Schubert
06-27-2002, 05:28 PM
I"d have to agree with the first reply on here. Lighting is defenately the key to changing this from a good idea, to a really nice scene. Either change it to night, which isn't really necessary, or fix the lighting. Other than that, the models look great, and the progress is coming along nicely.
Kelly Schubert
06-27-2002, 05:30 PM
and the rings around each bulding do need to be changed. Even just rotating each of them a bit so they aren't all the same texture, facing the same direction.
Maybe add a repair crew to the side of one of the buildings, replacing a pane of glass or something. Just an idea.
Great work though.
hypercube
06-27-2002, 06:02 PM
Looking cool so far, but agree with the other posts, need better lighting, better/varied surfacing, and many many more things in there..for it to be a city it shouldn't all fit in the picture at once..if it does, it's more like an outpost. Also the cars don't seem very purposeful, almost like they're sprinkled in there but not really going anywhere..they're all clustered in the middle with the buildings, and all lined up on the same axis. I agree that they could line up into 'traffic lanes' but right now it all seems one-angle.
So, an interesting and cool idea, just need tons more. Keep it going..
telecaustic
06-27-2002, 07:30 PM
I also wonder if the composition of the frame could use some attention. (for some reason the pic was loading really slow), at first I was like WOW!!! this looks great, then as the bottom of the pic started filling in, it looked good but not as good. I dunno, I was just reading some cool things about comppsition, maybe that's what it was. Anyhow, I love cityscapes, good job.
c.w
kreno
06-27-2002, 10:08 PM
Like they said before, the lighting definitely needs to be addressed.... Also it may be cooler to have a higher anger on it and show how far below the ground really is.... just a suggestion though :rolleyes:
Man.... what an OSHA nightmare...
trancemitter
06-27-2002, 10:25 PM
Looks great, except one thing. It doesn't have much depth. Lighting is key to that. You need to seperate your subject, i.e. whatever it is your animation is about, from the other elements in the scene.
Don't be afraid of things like DOF, and low lighting. In real life, things aren't always perfectly centered in the frame, and well lit. You need to make the scene a little more realistic.
In my opinion, the camera needs to be closer to the city. Don't show the whole thing.
I guess that was more than one suggestion:)
hope that helps.
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