Freakshot
01-27-2004, 10:25 PM
Ok I gotta be doing something wrong. I have been working on game textures lately. I have approached them by doing all my main shapes and detail in greyscale and then add color to them.
The greyscale looks great. Its when I start trying to apply color that I begin to bang my head against the desk.
I use Photoshop 7 and so far I have discovered certain things about layer blending modes when applying color:
1. Color Blend- saturates the darks on your greyscale and washes out the texture, the hue and lightness of the color changes
2. Overlay Blend- Make darks darker, dont want darks going too dark but this blend hold truest to the color I chose
3. Softlight Blend - desaturates the color
Hardlight, multiply have their own problems and well as the other blends.
The best system that I have come up with is doing darks and lights of the greyscale on seperate layers(which is a pain) and adjusting each according to the type of layer blend that I used for color. Or make the color layer normal and make the greyscale layers some type of layer blend.
Arrrrrrgh... There has to be a simpler way or at least a way to get the exact color I want with out screwing up my beautiful greyscale or making a million layers.
I have checked out quite a few tutorials on greyscale texturing but they have lead me in circles.
Greyscale seems to work for flesh and metals ok, but not for wooden creatures and other types of textures I have attempted to make. In any matter I end up fighting between my greyscale and my color.
I want semi-realistic results in my texture but it just isn't happening with the whole greyscale approach. Everything turns illustrated so easily.
Maybe I should just bite the bullet and paint in color.
Can anyone help me? Tips, workshops, tutorials?
Wonder if this should be a Photoshop thread?
The greyscale looks great. Its when I start trying to apply color that I begin to bang my head against the desk.
I use Photoshop 7 and so far I have discovered certain things about layer blending modes when applying color:
1. Color Blend- saturates the darks on your greyscale and washes out the texture, the hue and lightness of the color changes
2. Overlay Blend- Make darks darker, dont want darks going too dark but this blend hold truest to the color I chose
3. Softlight Blend - desaturates the color
Hardlight, multiply have their own problems and well as the other blends.
The best system that I have come up with is doing darks and lights of the greyscale on seperate layers(which is a pain) and adjusting each according to the type of layer blend that I used for color. Or make the color layer normal and make the greyscale layers some type of layer blend.
Arrrrrrgh... There has to be a simpler way or at least a way to get the exact color I want with out screwing up my beautiful greyscale or making a million layers.
I have checked out quite a few tutorials on greyscale texturing but they have lead me in circles.
Greyscale seems to work for flesh and metals ok, but not for wooden creatures and other types of textures I have attempted to make. In any matter I end up fighting between my greyscale and my color.
I want semi-realistic results in my texture but it just isn't happening with the whole greyscale approach. Everything turns illustrated so easily.
Maybe I should just bite the bullet and paint in color.
Can anyone help me? Tips, workshops, tutorials?
Wonder if this should be a Photoshop thread?
