View Full Version : About 3d real time model!
stephen_T 06-26-2002, 05:52 PM hi,
editable poly or editable mesh is for real time 3d game?or both?
and why editable mesh's poly count usually two times of eitable poly?
and would you mind suggest me some web site about this information?
thx
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LFShade
06-26-2002, 06:58 PM
Either can be used to create game models. Game engines typically triangulate everything anyway, and when you export a poly object from max to a format like .3ds, it also will be triangulated.
The reason the poly counts differ between the two geometry types is simple: Editable Poly can have faces with any number of sides. In an EPoly object, if a polygon has 15 sides, it will still count as a single polygon. If you convert the same object to Editable Mesh (which can only handle 3-sided faces), it will turn that 15-sided poly into 13 triangles -- giving you a far higher face count.
When you're working in EPoly, and you want to know how many faces a polygon will triangulate into, subtract 2 from the number of sides the polygon has.
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