Robertt
01-27-2004, 03:04 PM
This was by far the most complex 3D project I have ever attempted, and the experience, exhausting yet exhilirating, was one I will never forget. From concept to conclusion, this project propelled me into a place I never thought I'd see.
To all those who followed the development of this character here at CGTalk (http://www.cgtalk.com/showthread.php?s=&threadid=116204) and at Elysiun (http://www.elysiun.com/forum/viewtopic.php?t=19776) and encouraged me with constructive feedback and kind words, privately and publicly, I thank you and love you all for expressing such a heightened interest in this. Your enthusiam motivated me to push this further every day, and the final results as I look back at them stun me. I never dreamed it would get this far, and so the support from the 3d community was quite moving, something I will treasure forever. What seemed at first like a long shot quickly turned into an intense and consuming project yet a joy. This last month has been a real odyssey!
First, some official stuff:
Here's the entry's page (http://www.ballisticpublishing.com/bsw/bigImage.php?image=3731) at the Expose II website. (an interesting observation: entries are marked with a 2003 date)
Next, a look at the final render (resized here for web purposes).
Please excuse the jpeg compression - the actual submission turned out to be a 30MB uncompressed TIFF :o !:
http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-byrjt2004.jpg
Finally, a closeup:
http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-closeup-byrjt2004.jpg
If you did follow the Work in Progress thread (http://www.elysiun.com/forum/viewtopic.php?t=19776), you have a good idea what this has gone through :) from its initial concept. If not, let's just say this was a real evolution! One goal was to create this entire scene out of one mesh as a personal modeling challenge. While in the end that proved impractical when it came to establishing other areas of the environment. The central part (all the vines, leaves emanating from Blossom and Blossom herself are still of from one painstakingly designed mesh which also proved to be a uv mapping challege.
This was one of those projects where you get to experience the full range of emotions and passion associated with artistic creation: there were points when the creation departed from what I had envisioned, there were some minor setbacks, leaps forward into strange new territory, points of confusion or frustration, moments of learning and pleasant surprises, but ultimately there were prevailing moments of real fulfillment and excitement.
The software I used to create this was Blender, Corel Painter, and Adobe Photoshop. Corel Painter was used to create some textures and for some light post-processing. Additional post-processing (color correction, cropping) was done in Photoshop.
I would love to hear what you think of the final render, so please feel free to post your comments. I hope you enjoy the images.
Thank you so much for letting me share Blossom's development with you. I hope to build on this experience.
Robert
To all those who followed the development of this character here at CGTalk (http://www.cgtalk.com/showthread.php?s=&threadid=116204) and at Elysiun (http://www.elysiun.com/forum/viewtopic.php?t=19776) and encouraged me with constructive feedback and kind words, privately and publicly, I thank you and love you all for expressing such a heightened interest in this. Your enthusiam motivated me to push this further every day, and the final results as I look back at them stun me. I never dreamed it would get this far, and so the support from the 3d community was quite moving, something I will treasure forever. What seemed at first like a long shot quickly turned into an intense and consuming project yet a joy. This last month has been a real odyssey!
First, some official stuff:
Here's the entry's page (http://www.ballisticpublishing.com/bsw/bigImage.php?image=3731) at the Expose II website. (an interesting observation: entries are marked with a 2003 date)
Next, a look at the final render (resized here for web purposes).
Please excuse the jpeg compression - the actual submission turned out to be a 30MB uncompressed TIFF :o !:
http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-byrjt2004.jpg
Finally, a closeup:
http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-closeup-byrjt2004.jpg
If you did follow the Work in Progress thread (http://www.elysiun.com/forum/viewtopic.php?t=19776), you have a good idea what this has gone through :) from its initial concept. If not, let's just say this was a real evolution! One goal was to create this entire scene out of one mesh as a personal modeling challenge. While in the end that proved impractical when it came to establishing other areas of the environment. The central part (all the vines, leaves emanating from Blossom and Blossom herself are still of from one painstakingly designed mesh which also proved to be a uv mapping challege.
This was one of those projects where you get to experience the full range of emotions and passion associated with artistic creation: there were points when the creation departed from what I had envisioned, there were some minor setbacks, leaps forward into strange new territory, points of confusion or frustration, moments of learning and pleasant surprises, but ultimately there were prevailing moments of real fulfillment and excitement.
The software I used to create this was Blender, Corel Painter, and Adobe Photoshop. Corel Painter was used to create some textures and for some light post-processing. Additional post-processing (color correction, cropping) was done in Photoshop.
I would love to hear what you think of the final render, so please feel free to post your comments. I hope you enjoy the images.
Thank you so much for letting me share Blossom's development with you. I hope to build on this experience.
Robert
