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View Full Version : character: entry for Expose II, a dream come true


Robertt
01-27-2004, 03:04 PM
This was by far the most complex 3D project I have ever attempted, and the experience, exhausting yet exhilirating, was one I will never forget. From concept to conclusion, this project propelled me into a place I never thought I'd see.

To all those who followed the development of this character here at CGTalk (http://www.cgtalk.com/showthread.php?s=&threadid=116204) and at Elysiun (http://www.elysiun.com/forum/viewtopic.php?t=19776) and encouraged me with constructive feedback and kind words, privately and publicly, I thank you and love you all for expressing such a heightened interest in this. Your enthusiam motivated me to push this further every day, and the final results as I look back at them stun me. I never dreamed it would get this far, and so the support from the 3d community was quite moving, something I will treasure forever. What seemed at first like a long shot quickly turned into an intense and consuming project yet a joy. This last month has been a real odyssey!

First, some official stuff:

Here's the entry's page (http://www.ballisticpublishing.com/bsw/bigImage.php?image=3731) at the Expose II website. (an interesting observation: entries are marked with a 2003 date)

Next, a look at the final render (resized here for web purposes).
Please excuse the jpeg compression - the actual submission turned out to be a 30MB uncompressed TIFF :o !:

http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-byrjt2004.jpg

Finally, a closeup:

http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-closeup-byrjt2004.jpg

If you did follow the Work in Progress thread (http://www.elysiun.com/forum/viewtopic.php?t=19776), you have a good idea what this has gone through :) from its initial concept. If not, let's just say this was a real evolution! One goal was to create this entire scene out of one mesh as a personal modeling challenge. While in the end that proved impractical when it came to establishing other areas of the environment. The central part (all the vines, leaves emanating from Blossom and Blossom herself are still of from one painstakingly designed mesh which also proved to be a uv mapping challege.

This was one of those projects where you get to experience the full range of emotions and passion associated with artistic creation: there were points when the creation departed from what I had envisioned, there were some minor setbacks, leaps forward into strange new territory, points of confusion or frustration, moments of learning and pleasant surprises, but ultimately there were prevailing moments of real fulfillment and excitement.

The software I used to create this was Blender, Corel Painter, and Adobe Photoshop. Corel Painter was used to create some textures and for some light post-processing. Additional post-processing (color correction, cropping) was done in Photoshop.

I would love to hear what you think of the final render, so please feel free to post your comments. I hope you enjoy the images.

Thank you so much for letting me share Blossom's development with you. I hope to build on this experience.

Robert

Robertt
01-27-2004, 03:19 PM
Some wireframe images:

http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-wire1-byrjt2004.jpg

http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-wire2-byrjt2004.jpg

http://webusers.warwick.net/~u1019306/myblenderimages/blossom-final-wire3-byrjt2004.jpg


Robert

elnady
01-27-2004, 03:24 PM
Oo
I can't bleive my eyes is that is 3d
Man great work:applause:

RogerM3D
01-27-2004, 04:35 PM
Very nicely done, can't think of anything to make it better :thumbsup: :thumbsup:
judging by the wireframes it looks like your were making use of a card system :)

j_mac
01-27-2004, 05:03 PM
thats a great project. very nice work.

Robertt
01-27-2004, 11:42 PM
Originally posted by AHMED-3D
Oo
I can't bleive my eyes is that is 3d
Man great work:applause:

Thank you very much! After working so long on it and so intensely, I wasn't sure if my eyes were objective enough by the time I reached the final rendering. Now that a little time has passed and I look back on it I continue to be very pleased with the results.

Robert

Robertt
01-27-2004, 11:49 PM
Originally posted by RogerM3D
Very nicely done, can't think of anything to make it better :thumbsup: :thumbsup:
judging by the wireframes it looks like your were making use of a card system :)

Thanks, RogerM3D!! :) I manually added and positioned multiple planes for the alpha grass near the camera and some of the smaller peripheral leaves. Nothing like the new Beast system, though.

Robert

Robertt
01-27-2004, 11:50 PM
Originally posted by j_mac
thats a great project. very nice work.

Thanks, j_mac! It was a fun project too, made even more enjoyable by all the community enthusiam for it.

RobertT

JA-forreal
01-28-2004, 12:24 AM
Robertt I didn't see this over on elysiun. It is beautiful!

JoeBananas
01-28-2004, 01:08 AM
Well done mate!

Its always that much harder to aim for something you think is out of your reach, but the rewards are much greater, in terms of the final artwork, but also the knowledge and experience you've gained in creating it! :thumbsup:

rafaelgm
01-28-2004, 03:14 AM
Robertt, I saw the project progress on Elysiun - great job! :)

Robertt
01-28-2004, 01:24 PM
Originally posted by JA-forreal
Robertt I didn't see this over on elysiun. It is beautiful!

Thank you, JA-forreal!! :) I had posted it under the title of "IT IS DONE!" in Finished Projects over there.

RobertT

looloo
01-28-2004, 01:32 PM
Wow, what is this odd creature ? The overall feeling is good and completed ! Is the idea come from some kind of chinese medicine call Jinseng ? Totally a very special expression.

Robertt
01-28-2004, 01:38 PM
Originally posted by JoeBananas
Well done mate!

Its always that much harder to aim for something you think is out of your reach, but the rewards are much greater, in terms of the final artwork, but also the knowledge and experience you've gained in creating it! :thumbsup:

Thank you very much, JoeBananas! You are absolutely right: the knowledge and experience gained from this project exceeded my expectations. The challenge I set before myself was formidable, at times even questionable, so to realize it like this as initially envisioned was exhilarating in the end.

RobertT

Robertt
01-28-2004, 06:11 PM
Originally posted by looloo
Wow, what is this odd creature ? The overall feeling is good and completed ! Is the idea come from some kind of chinese medicine call Jinseng ? Totally a very special expression.

Hi, looloo :) She is a fantastical character I made up based on the idea of a Mother Earth figure, a nuturing and natural entity who emanates with light, goodness, and so forth. I wanted to create something magical, possibly slightly mysterious, yet something that left the viewer with no doubt the character was a peaceful, loving, and sweet being. Thanks for commenting on the image.

Everyone, PLEASE KEEP THE COMMENTS COMING! :) This was by far the most complex and important 3D project I ever attempted, so I appreciate all your feedback. Thanks!

Robert

:zepedro:
01-28-2004, 08:13 PM
Fantastic work you have here Robertt:bounce:

Itīs always good to see this kind of project succeed, overwhelming at the beginning but slowly growing with artistic perseverence and the input of a receptive community. My applause.
She represents indeed, the quintessence of "Mother Earth figure", very well done!
Good luck on your submission to expose.

Hail!!

Robertt
01-29-2004, 02:37 AM
Thank you very much zepedro! Overwhelming describes the beginning perfectly :) I appreciate the community response and hope to hear from more people who either followed the development of this or just have some comments about the final image.

Robert

beckt1m
01-29-2004, 07:03 AM
Cool...
So gorgeous!I like it so much!

Robertt
01-30-2004, 02:29 AM
Originally posted by beckt1m
Cool...
So gorgeous!I like it so much!

Thank you for the kind words, beckt1m. I'm glad it appeals to you. Achieving beauty, if I can objectively dare to call it that, was a very difficult task in its own right given her literal connections to the world around her as a maternal figure. I wasn't sure how people would accept her, and I'm encouraged by what I've heard so far.

I do hope in the end I actually did achieve some sense of beauty for her because I really did want her to be beautiful, balanced, peaceful, and loving too - qualities that can very difficult to portray. That's why I deeply value this feedback and hope it continues, because after all I went through with this piece and excited as I was to complete it, I really need and want to hear more objective evaluations to help me grow and do better in the future.

Robert

colintheys
01-30-2004, 03:04 AM
Dang. That's one complicated model. I believe that if you combined all the frames of my animation into a single integrated mesh, it still wouldn't touch that. Real-time preview must have been terrible!

Now for the standard annoying CGTalk comment... When are you going to animate it? ;)

Robertt
01-30-2004, 02:47 PM
Originally posted by colintheys
Dang. That's one complicated model. I believe that if you combined all the frames of my animation into a single integrated mesh, it still wouldn't touch that. Real-time preview must have been terrible!

Now for the standard annoying CGTalk comment... When are you going to animate it? ;)

colintheys, thank you very much for the feedback. When all the layers were activated, the preview was extremely complex to look at. Almost every inch of the screen was full of vertices (there were about 2 million in this project). There's a wireframe on page one of this thread showing what it looked like. I do have an idea for animation if I ever do it, basically to have the scene start out dark, the camera coming forward through the forest then panning to her, and she is slowly blossoming, glowing brighter and illuminating the scene as the sun rises with some volumetric light behind the trees. Considering this one frame took ten hours to render given the illumination methods and multiple lamps I used, I would have to rework a number of elements to make the render process far more efficient. I wanted this to be the most special thing I ever created in 3D, so I was extremely liberal with the details, nuanced ray tracing lamps, and subsurface levels for all the elements in the scene, as well as textures, most of which were about 3000x3000 - 3000x6000 pixels big. I went overboard on every element to take this to a place I had never been, to a place it needed to be - an extreme effort I understand now, in retrospect, that was necessary to earn consideration for Expose II.

Thanks for the response. Please keep the comments coming everyone and have a great weekend :)

RobertT

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