PDA

View Full Version : Making a Cage think it's a Lattice...kinda


acidboy
06-26-2002, 01:06 PM
Heya guyz :)

Other people have posted similar problems as this, but mines a bit more specific :)

Basically using shape animation on a lattice to deform a joint works all well and good. BUT when you do the same using a cage deformer, the cage's points go negative and into the object - not smoothly between the shape keys.

Like the lattice, the cage is enveloped to the bones. But unlike the lattice I get the problem mentioned above. But if I simply parent the cage deformer to one of the bones instead of enveloping it like the lattice it works fine.

So basically is there a way to have a cage deformer envelped, and still have multiple shape keys on it working fine (more then 2 shape keys as I *think* it works fine with just 2). Or do I just have ta be happy with simply parenting it.

Hope I explained it properly, as I'm not to good with words ;)

ThankS

CGTalk Moderation
01-13-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.