mFlux
01-26-2004, 07:16 AM
*edit* basically I need you guys' help to see if I missed anything in my curriculum and see if anything can be improved or whatnot.
Hey guys. I'm teaching a two day workshop at UCLA Design for Maya. We're going to be going over basic poly modeling concepts for the first day, and maybe get into subdivision modeling for a little bit. The second day I'm going to be teaching character modeling with polygons, and probably a bit of lighting if we have more time. Each session is about 2-3 hours depending on how fast the students pick it up. I'm expecting the students to be about beginner - intermediate, and very few advanced.
Here's my curriculum for the first session. Please have a look and tell me if this looks okay and I've covered all the bases properly.
The Maya Workshop A will cover the following:
Getting around the Maya viewports
Primitives
Moving objects in 3d
translate
rotate
scale
Learning to use your hotkeys
making a chair with primitives
Introductory polygon modeling
triangles, polygons, and n-gons
the vertex, edge, and face
manipulating geometry
extrude, cut, slice, weld
modeling simple objects with polygon
box modeling (image)
modeling a tank
mirroring
attaching and welding
smoothing groups
Do you think that will fill the two hour session? I need some suggestions. Any help is appreciated, thanks!!
Hey guys. I'm teaching a two day workshop at UCLA Design for Maya. We're going to be going over basic poly modeling concepts for the first day, and maybe get into subdivision modeling for a little bit. The second day I'm going to be teaching character modeling with polygons, and probably a bit of lighting if we have more time. Each session is about 2-3 hours depending on how fast the students pick it up. I'm expecting the students to be about beginner - intermediate, and very few advanced.
Here's my curriculum for the first session. Please have a look and tell me if this looks okay and I've covered all the bases properly.
The Maya Workshop A will cover the following:
Getting around the Maya viewports
Primitives
Moving objects in 3d
translate
rotate
scale
Learning to use your hotkeys
making a chair with primitives
Introductory polygon modeling
triangles, polygons, and n-gons
the vertex, edge, and face
manipulating geometry
extrude, cut, slice, weld
modeling simple objects with polygon
box modeling (image)
modeling a tank
mirroring
attaching and welding
smoothing groups
Do you think that will fill the two hour session? I need some suggestions. Any help is appreciated, thanks!!
