Groovedog
06-26-2002, 03:11 AM
OK,
I've searched previous posts. I've tried multiple tools. I even read a fantastic tutorial in French with explanations on UV mapping and I'm still baffled.
I've been concentrating on modeling of which I just finished the models for my demo reel.
My next step is the texturing.
I've tried Deeppaint and deepuv but they don't seem to play well with 3dsmax 4.2. After hours of work, the connection between the programs and all my UV work is lost.
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I would love to see the workflow in a timelapse tutorial because I still don't quite understand the tools Max includes to do the texturing. Does anyone know if a timelapse exists?
1. Where do you use uvwunwrap in the stack. Currently my stack gets HUGE!
poly select | uvw map | poly select | uvw map :: rinse repeat.
What is the best way to use uvwunwrap in this stack?
Should I create selection sets for the polygons first? Seems selection sets are not passed up the stack.
What do you call the anomaly where one material id selection seems to overlap another. I've deleted everything in the stack and still those ID's seem to be set. Like it remembers the mistakes.
2. How to use UVW Unwrap.
Also would be interested in tricks on the polygon selections. For instance I want to give the inside of the mouth a seperate material id but can't see the polygons to select them.
I've been experimenting but I guess I'm pretty dense on the subject because it isn't sinking in. Just to SEE the workflow I know I would get it.
Any suggestions would be greatly appreciated!
I've searched previous posts. I've tried multiple tools. I even read a fantastic tutorial in French with explanations on UV mapping and I'm still baffled.
I've been concentrating on modeling of which I just finished the models for my demo reel.
My next step is the texturing.
I've tried Deeppaint and deepuv but they don't seem to play well with 3dsmax 4.2. After hours of work, the connection between the programs and all my UV work is lost.
----------------------------------
I would love to see the workflow in a timelapse tutorial because I still don't quite understand the tools Max includes to do the texturing. Does anyone know if a timelapse exists?
1. Where do you use uvwunwrap in the stack. Currently my stack gets HUGE!
poly select | uvw map | poly select | uvw map :: rinse repeat.
What is the best way to use uvwunwrap in this stack?
Should I create selection sets for the polygons first? Seems selection sets are not passed up the stack.
What do you call the anomaly where one material id selection seems to overlap another. I've deleted everything in the stack and still those ID's seem to be set. Like it remembers the mistakes.
2. How to use UVW Unwrap.
Also would be interested in tricks on the polygon selections. For instance I want to give the inside of the mouth a seperate material id but can't see the polygons to select them.
I've been experimenting but I guess I'm pretty dense on the subject because it isn't sinking in. Just to SEE the workflow I know I would get it.
Any suggestions would be greatly appreciated!
