DominikSusmel
06-25-2002, 10:39 PM
Hi,
was just wondering about something. Whenever we import here another object from Mirai, Lightwave or Maya into MAX (via deep exploration or Okino, it doesn't matter) final result in MAX is always tri's. We deal with geometry via wavefront files (obj) so we are sure that it supports quads. I understand that top level geometry primitive in MAX is tri, but is it possible at all to somehow import it as quads?
Thanks.
was just wondering about something. Whenever we import here another object from Mirai, Lightwave or Maya into MAX (via deep exploration or Okino, it doesn't matter) final result in MAX is always tri's. We deal with geometry via wavefront files (obj) so we are sure that it supports quads. I understand that top level geometry primitive in MAX is tri, but is it possible at all to somehow import it as quads?
Thanks.
