DominikSusmel
06-25-2002, 10:34 PM
Hi,
Here's the problemo. It's not actually tied to Mirai, but...
When model is exported out of Mirai to wavefront file (only one of 3 that supports Quads) anyone has any indea how to get those same quads into MAX? With Maya there is no problem, but it seems MAX triangulates everything that isn't it's own native format. I also understand that MAX's primitive level is tri's (top hierarchy). It' not like it's a problem or anything, but neither via Deep Exploration or Okino I couldn't resolve this issue.
P.S.
When you model in Mirai with Virtual Mirror, then delete virtual and make a true mirror with connect on, what does it actually do? There's this treshold option, for weld I suppose, but it welds model perfectly. It's like some magic or something ;)
Here's the problemo. It's not actually tied to Mirai, but...
When model is exported out of Mirai to wavefront file (only one of 3 that supports Quads) anyone has any indea how to get those same quads into MAX? With Maya there is no problem, but it seems MAX triangulates everything that isn't it's own native format. I also understand that MAX's primitive level is tri's (top hierarchy). It' not like it's a problem or anything, but neither via Deep Exploration or Okino I couldn't resolve this issue.
P.S.
When you model in Mirai with Virtual Mirror, then delete virtual and make a true mirror with connect on, what does it actually do? There's this treshold option, for weld I suppose, but it welds model perfectly. It's like some magic or something ;)
