View Full Version : Architecture : Space Station 5
01-23-2004, 08:41 PM
This is for an animation I'm making based on the novel to "2001 : A Space Odyssey". I've been occaisionaly browsing this forum for a while; this is the first thing I've done I feel brave enough to post, I hope you like it. It was modelled and rendered in Blender. Any and all comments and crits are welcome.
Front view :
Back view :
Quicktime panorama of the shuttle bay :
Not so many details on the shuttle bay because it won't be animated for very long.
01-24-2004, 03:40 PM
Looks pretty good. I don't know blender's capabilities, but can you up the antialiasing on the render?, also, I'd make the main structural beams a bit thinner.
01-24-2004, 04:05 PM
Not that I know how to do this, but if you could make the rivit pattern follow the curvature of the station. Looks like it is laid flat across the surface instead of following the curvature of the station. Especially when you see it on the back side.
Another thing to maybe look at is the texture of the unfinished metal support structure. It is too shinny and looks like a generic texture. Reflects light wrong.
But like I said I can't even make these high tech things. All I have worked on is small projects and have been told to do some of the same things that I am telling you to try to add.
One of these days though I will get the hang of it.
01-25-2004, 09:44 PM
Thanks for the comments !
boboroshi : I could up the aa, but it usually makes no differene. Or I could make a massive render and scale it down, but I doubt it will notice at all when animated. The girders could be scaled down even further though (they started off a LOT chunkier than this :) )
Spacemanbob : I'm not much good at texturing, so I have no idea how to do that either !
The metal girders don't have a texture, I guess they should, or at least better specularity.
Reference pictures I used here :
Compares pretty well with the original I think, even if there are some modelling differences.
01-17-2006, 06:00 AM
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