3DKnight
01-23-2004, 05:28 PM
one thing that is buggin me is that i'm not sure on how many divisions to put in geometry for good texturing..
for example for a long pole. If i don't want a texture to be streched along the face of it, would i need 2 divisions along the length for more triangles, or would just one face, with 2 long triangles (when tirangulated), be good enough?
any solid reply to this?
for example if i put a tiling texture on a 1x1x1 tri-striped square.. the texure should be fine... but if i scaled the square along the x axis so it is now 10x1x1, how many divisions should i make along the x axis to keep the texture from distorting out?
I'm not doing much texturing right now, but i am making game models (buildings) for texturers to work on... but i'm not sure of the rules on this problem.
heres an image:
http://www.tarnished-dagger.com/Savage/WTower.jpg
The Poles only have 1 face.. so thats one long "\" down the length, yet the platform planks have 2 divisions down the length. How many divisions should the support poles have so a standard game tile texture won't warp... does it depend on the size of the texure?
Sorry if im sounding stupid :p
for example for a long pole. If i don't want a texture to be streched along the face of it, would i need 2 divisions along the length for more triangles, or would just one face, with 2 long triangles (when tirangulated), be good enough?
any solid reply to this?
for example if i put a tiling texture on a 1x1x1 tri-striped square.. the texure should be fine... but if i scaled the square along the x axis so it is now 10x1x1, how many divisions should i make along the x axis to keep the texture from distorting out?
I'm not doing much texturing right now, but i am making game models (buildings) for texturers to work on... but i'm not sure of the rules on this problem.
heres an image:
http://www.tarnished-dagger.com/Savage/WTower.jpg
The Poles only have 1 face.. so thats one long "\" down the length, yet the platform planks have 2 divisions down the length. How many divisions should the support poles have so a standard game tile texture won't warp... does it depend on the size of the texure?
Sorry if im sounding stupid :p
