Aaron
01-23-2004, 02:36 PM
Hey all.
I was wondering if I might get some help making a real-time video game style control for my setup. Sample scripts or tutorials that I can use to get going in the direction I need would be most appreciated.
The first thing is a "flipper" control, like a pinball-style flipper. I just need a way to make it so that when, say, the z button is pressed, my object rotates 25 degrees on its y axis over 3 frames, then returns back to its starting position over the following 3 frames.
The second thing I need is a score-keeper. This requires 3 things that I can think of: a collision detector, a counter, and a way to display the counter. ie - objectOne collides with objectTwo; counter value = counter value + 1; counter display shows the current counter value (can I do this as a number on a procedural texture?)
Any help on this would be greatly appreciated.
Thanks in advance,
-Aaron.
I was wondering if I might get some help making a real-time video game style control for my setup. Sample scripts or tutorials that I can use to get going in the direction I need would be most appreciated.
The first thing is a "flipper" control, like a pinball-style flipper. I just need a way to make it so that when, say, the z button is pressed, my object rotates 25 degrees on its y axis over 3 frames, then returns back to its starting position over the following 3 frames.
The second thing I need is a score-keeper. This requires 3 things that I can think of: a collision detector, a counter, and a way to display the counter. ie - objectOne collides with objectTwo; counter value = counter value + 1; counter display shows the current counter value (can I do this as a number on a procedural texture?)
Any help on this would be greatly appreciated.
Thanks in advance,
-Aaron.
