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o0katz0o
01-23-2004, 03:36 AM
i just started learning maya and is still going through the manual right now but what i want to know is, whenever i render an image, even if it's a basic sphere the edge of the shape is always rough andlooks like anti-alised is turned off even though i have it set to highest quality
i have noticed this doesn't happen when i render an iamge in 3ds max so what can it be? bad settings? i followeed the manual on rendering but it still turned out looking pretty crap.

alexx
01-23-2004, 08:15 AM
be sure the image in your viewport is at 100% size, which you can achieve by hitting the "1:1" button

cheers

alexx

o0katz0o
01-23-2004, 07:42 PM
i always make sure it is set to 1:1

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