01-22-2004, 09:46 PM
I am trying to make and image with a glass of spilled water in it. So far, I have tried using different tecniques to make the outline of the where the edge of the water is, but I cant get that from just an outline to water. I tried a mesh smooth modifier, but The surface ended up very rough and not very smooth. What I am trying to say here might be hard to understand, or not. But if someone could tell me how to do this, or knows of a tutorial please tell me.