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jbuchwitz
01-22-2004, 08:46 PM
Here's a game character I'm working on in Max (texture in Photoshop). Comments/crits plz.


http://www.jasonbuchwitz.com/models/punk-texture1.jpg

http://www.jasonbuchwitz.com/models/punk-wire.jpg

http://www.jasonbuchwitz.com/models/punkface-wire.jpg

.... and here is the concept art I drew to start it all off...

http://www.jasonbuchwitz.com/concepts/punk.jpg

Cheers all,
-J

portfolio (http://www.jasonbuchwitz.com)

YerEvilTwin
01-22-2004, 09:33 PM
more contrast in the face texture. Get rid of the bags under his eyes, it makes him look like he's older than he should be.` His cheek bones are huge and his cranium is so tiny? He really looks like he has no room for a brain. With his eyes tilted the way they are it make him more feminum. the back of his jaw needs to come forward. You couold probaly save polys if you made the hair a separate mesh.

jbuchwitz
01-22-2004, 11:58 PM
YerEvilTwin - Thanks for the crits!

I should also add that I'm going for a more stylized look for this character. Thats why his features are exagerated.

Here's the updated model....

http://www.jasonbuchwitz.com/models/punk-texture2.jpg

Cheers,
-J

portfolio (http://www.jasonbuchwitz.com)

YerEvilTwin
01-23-2004, 02:40 AM
better!

JDinges
01-23-2004, 06:31 AM
the eyeballs should be brighter. And he could still use some more contrast IMO.

Also consider making his skin tone more pinkish with some color variations. Seems alittle too pale.

The lips seem to fade into the face too much, try adding some red. As is they're too grey/blue.

Anyway nice improvement from the first.

Keep on chuggin

jbuchwitz
01-23-2004, 10:12 AM
YerEvilTwin - Thanks!

Darkax - Thanks for the feedback.

I made some adjustments to the head geometry. I also added some color variations to the skin, fixed the lips, and brightened the eyes a bit.

I'm going to work on the rest of the texture now.

http://www.jasonbuchwitz.com/models/punk-texture3.jpg

portfolio (http://www.jasonbuchwitz.com)

jbuchwitz
01-23-2004, 11:01 PM
another update - almost done ...

http://www.jasonbuchwitz.com/models/punk-texture4.jpg

portfolio (http://www.jasonbuchwitz.com)

jbuchwitz
01-24-2004, 07:02 AM
I finished!!

Well..... I'll let it sit for a day and come back to it and probably tweak it once more :-).

Any more feedback would be greatly appreciated. As I'm posting this, I can already see something that I'll be fixing - the shadow under his spike wrist bands is too dark.

...its never really finished....

http://www.jasonbuchwitz.com/models/punk-texture5.jpg

.... and the texture: 512x512

http://www.jasonbuchwitz.com/models/punk-texture512.jpg

Cheers,
-J

portfolio (http://www.jasonbuchwitz.com)

DreiGrasheir
01-24-2004, 03:06 PM
the face seems a liot 'shorter' that the prepro. if you're going for the sylized look, i'd suggest lengthening it, other than that, goods stuff.

pimeto
01-24-2004, 03:58 PM
nice :)
is that the punisher :)

madinjulo
01-24-2004, 04:41 PM
so cool
for what game is it?

jbuchwitz
01-24-2004, 09:59 PM
Thanks for the comments.
This was done as a personal project for my portfolio.

-J

portfolio (http://www.jasonbuchwitz.com)

dur23
01-25-2004, 10:06 AM
IMO i would alpha the tips of his hair as no mohawk really truly comes to a perfect point;)

Otherwise, its one solid piece!

Ancient-Pig
01-26-2004, 11:22 AM
Why did you UV map the face like that? I'll answer for you.. no reason. :P There is no difference between the halves.

You could have saved heaps of sheet space by only doing half the face and then mirroring it.

Frank Dodd
01-26-2004, 01:23 PM
Very nice work on this one a natural character that looks great with a very economical face count and texture map. I particularly like the detail placed into the camo pants.

Perhaps a few more polys into the front of the boots would be good as everything else looks sufficiently rounded.

Littleberu
01-26-2004, 10:49 PM
Originally posted by Ancient-Pig
Why did you UV map the face like that? I'll answer for you.. no reason. :P There is no difference between the halves.

You could have saved heaps of sheet space by only doing half the face and then mirroring it.

Sorry If I sound noob, but how do I do that in 3DsMax?

Neil
01-26-2004, 11:31 PM
Originally posted by Littleberu
Sorry If I sound noob, but how do I do that in 3DsMax?

You take the UVs on the left side and pull them over to the right side, leaving the line down the middle of the face.

Littleberu
01-26-2004, 11:37 PM
Originally posted by Neil
You take the UVs on the left side and pull them over to the right side, leaving the line down the middle of the face.

Ahhh! Thanks! It'll save me a lot of space :P

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