Mahlikus
01-22-2004, 08:02 PM
Okay, first I would like to say that I am very greatful for a place like CGTalk to be able to learn and converse with others of the same interests. Thank you CGTalk. I have already gleamed so much!
Now, on with my situation. I have been dabbling in 3D for about 16 months now. I love it to death. I am a big game/sci-fi/fantasy movie junkie and wanted more...so here I am. I am SERIOUSLY considering making my passion into a career...if I am lucky.
I have used ZBrush exclusively. It was my usher into 3D...though by 3D standards.... Its okay, you can shake your heads at me know. I know now ZBrush is nice and all but to get true education in 3D, I need something else...something more...appropriate to the industry standard..(though we'll all have to watch out for the new version).
I am asking those interested in helping to give me some advice as to which software package to devote time to learning....actually, there are only a few apps to choose from because not all apps offer demos and/or learning editions. I have the ability, through my wife's college, to get a nice discount on soft so that helps the list a little. So, Maya, C4D, Lightwave, 3DSMax, GMax, Blender? I already have an okay handle with Wings3D but I think I need more functionality in modeling via tools and plug-ins. I definately need animation and rigging experience. I know its hard to not be bias in an answer but thats what I am looking for. I am leaning toward Maya PLE5 just because Maya is in the industry ALOT...but so is Lightwave....and Max..Argh! See?!
More over, I would like to ask of any suggested literature to buy that would give me a great education in low poly and sub-d model construction. I love sub-d modeling. Mesh debugging to me is like a puzzle...fun and theroputic. I would like to buy the book The Game Modeling Using Low Polygon Techniques but I am affraid its construction with tris. I hate pure construction with tris. The Figure Posing Speed Modeling (http://www.cgtalk.com/showthread.php?s=&threadid=116662&perpage=20&pagenumber=1) thread is a great example of where I would like to end up. Modeling figures and critter with a mesh as gorgeous as those of AJ_23, m@., and BnE to name a few. Oh yeah, brook kievit and Pierdziele, you guys are my poly heros. :bowdown:
I still love ZBrush and the new version is promising but I if I want to get a job in the pipeline, I need the essential basics and traditional under belt. I just kinda need a point in a good direction because, right now, there seem to be too many paths to choose from.
Thanks for you time in this lengthy plea guys. I appreciate it.
Mike.
BTW - My site has my artwork and modeling...it too is built on dabbling so please forgive the crappy mess.
I Would greatfuly like some feedback and estimation on my current skill level. Also, don't be affraid to give it to me and give it to me hard. I grew up in an art family. I know the beauty and horror of that which is critique.
Thanks again.
Peace. :beer:
Now, on with my situation. I have been dabbling in 3D for about 16 months now. I love it to death. I am a big game/sci-fi/fantasy movie junkie and wanted more...so here I am. I am SERIOUSLY considering making my passion into a career...if I am lucky.
I have used ZBrush exclusively. It was my usher into 3D...though by 3D standards.... Its okay, you can shake your heads at me know. I know now ZBrush is nice and all but to get true education in 3D, I need something else...something more...appropriate to the industry standard..(though we'll all have to watch out for the new version).
I am asking those interested in helping to give me some advice as to which software package to devote time to learning....actually, there are only a few apps to choose from because not all apps offer demos and/or learning editions. I have the ability, through my wife's college, to get a nice discount on soft so that helps the list a little. So, Maya, C4D, Lightwave, 3DSMax, GMax, Blender? I already have an okay handle with Wings3D but I think I need more functionality in modeling via tools and plug-ins. I definately need animation and rigging experience. I know its hard to not be bias in an answer but thats what I am looking for. I am leaning toward Maya PLE5 just because Maya is in the industry ALOT...but so is Lightwave....and Max..Argh! See?!
More over, I would like to ask of any suggested literature to buy that would give me a great education in low poly and sub-d model construction. I love sub-d modeling. Mesh debugging to me is like a puzzle...fun and theroputic. I would like to buy the book The Game Modeling Using Low Polygon Techniques but I am affraid its construction with tris. I hate pure construction with tris. The Figure Posing Speed Modeling (http://www.cgtalk.com/showthread.php?s=&threadid=116662&perpage=20&pagenumber=1) thread is a great example of where I would like to end up. Modeling figures and critter with a mesh as gorgeous as those of AJ_23, m@., and BnE to name a few. Oh yeah, brook kievit and Pierdziele, you guys are my poly heros. :bowdown:
I still love ZBrush and the new version is promising but I if I want to get a job in the pipeline, I need the essential basics and traditional under belt. I just kinda need a point in a good direction because, right now, there seem to be too many paths to choose from.
Thanks for you time in this lengthy plea guys. I appreciate it.
Mike.
BTW - My site has my artwork and modeling...it too is built on dabbling so please forgive the crappy mess.
I Would greatfuly like some feedback and estimation on my current skill level. Also, don't be affraid to give it to me and give it to me hard. I grew up in an art family. I know the beauty and horror of that which is critique.
Thanks again.
Peace. :beer:
