teliocide
06-25-2002, 03:13 PM
For example, a motion path is created and an object moves along it.
The path has several sharp bends in the XZ.
Normally as the object travels around these sharp bends it simply pivots on its axis.
I am trying to make the object bend to the shape of the curves along the motion path.
I have had moderate success using bones but for each motion path bend (which is different in magnitude and direction) I must create a seperate set of rotation values for each of the bones.
Is there another less tedious way?
Thanks
Greg
PS
This was suggested as a solution BUT.........
I am tired of head butting the monitor.
I cannot fathom why the Bend Deformer splatters the object instead of a nice smooth bend?
This the c4d file:
http://www.geocities.com/teliocide/download/BENDfish.zip
I tried everything that I know ....maybe you can point out something I dont.
Greg.
The path has several sharp bends in the XZ.
Normally as the object travels around these sharp bends it simply pivots on its axis.
I am trying to make the object bend to the shape of the curves along the motion path.
I have had moderate success using bones but for each motion path bend (which is different in magnitude and direction) I must create a seperate set of rotation values for each of the bones.
Is there another less tedious way?
Thanks
Greg
PS
This was suggested as a solution BUT.........
I am tired of head butting the monitor.
I cannot fathom why the Bend Deformer splatters the object instead of a nice smooth bend?
This the c4d file:
http://www.geocities.com/teliocide/download/BENDfish.zip
I tried everything that I know ....maybe you can point out something I dont.
Greg.
