PDA

View Full Version : whuts the best way to texture a body?


Ziah
01-22-2004, 02:42 PM
is atlasthe best way to go about doing uv mapping for an entire body?...head not included

markyjerky
01-22-2004, 05:39 PM
Using Wings3D's AutoUV is the best ...

If free is one of your criteria.

It's got the least-squares conformal unwrapping algorithm and the way that you "chart" and "snip" the dotted lines before running the unwrapper is very natural as well.

Although charting and setting up the dotted lines would be even better in ManifoldLab which saves hard-edges (dotted lines) to Nendo format.

CGTalk Moderation
01-17-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.