Kel Solaar
01-21-2004, 06:28 PM
Hello Everybody :)
So here is my problem: I'm trying to use blendshape with my skinned character but i'm encountering problems
This is a low poly character I use for test purpose. On the image he is in bindind pose and the rig is hidden
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/BS1.jpg
I want to make a blend shape for having a proper deformation in the elbow region and bulging the biceps. I have try different approaches but they are not very intuitive and efficient. The first is to tweak a second skinned mesh directly in the pose I want to do (here with the elbow rotated),I return to bind pose once the work is finished and i make my blend shape with the first character. The problem is once a joint has been rotated it's very hard to move his influenced vertices because there are not moving along axes and the sculpt polygon tools is
not working properly. The solution is to use the Move component tool but if you have a lot of vertices it's longggggggggg and harddddd.
Here is the pose I want to tweak (elbow and biceps region)
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/BS2.jpg
So here is my problem: I'm trying to use blendshape with my skinned character but i'm encountering problems
This is a low poly character I use for test purpose. On the image he is in bindind pose and the rig is hidden
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/BS1.jpg
I want to make a blend shape for having a proper deformation in the elbow region and bulging the biceps. I have try different approaches but they are not very intuitive and efficient. The first is to tweak a second skinned mesh directly in the pose I want to do (here with the elbow rotated),I return to bind pose once the work is finished and i make my blend shape with the first character. The problem is once a joint has been rotated it's very hard to move his influenced vertices because there are not moving along axes and the sculpt polygon tools is
not working properly. The solution is to use the Move component tool but if you have a lot of vertices it's longggggggggg and harddddd.
Here is the pose I want to tweak (elbow and biceps region)
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/BS2.jpg
