View Full Version : Vehicle : F-360 Modena
This is my latest work : Ferrari 360 Modena
3ds max 5
Default Scanline Render
Any Comments ???
And a wire...
01-21-2004, 01:34 PM
Nice model man. But u should redo the glass material..... I thing there is something wrong with it. Add some wider windows gums they should add some realistic touch to the beautiful body. :rolleyes:
01-28-2004, 03:38 PM
very nice on all of them. I think the black one would stand out more if you rendered it in a white environment like the red one. the blue one also.
just my 2 cents
01-28-2004, 05:59 PM
hoho great one! is that polymodelled?
btw i see an error here-->
but still very clean:thumbsup:
01-28-2004, 06:49 PM
beautiful! i love it! and i'll own one, one day.
01-28-2004, 08:37 PM
I think the 360 is a beautiful car, and you represented it well. I especially like the yellow version, that angle makes it look stunning.
You have a good amount already, but more of the obscure details like the weather stripping around the windows and such would bring out the 'depth' of your car 10 fold.
Thanks for replies everybody.
genix: yes, that is poly modelled. and that error happend because meshsmooth value is just 1 (my computer is very slow)
02-05-2004, 02:00 AM
very nice the ligher background makes the details on the black car stand out much more. it really is beautiful
02-05-2004, 05:09 AM
Great car.. great model :applause: keep it up
02-05-2004, 09:35 AM
review your glass material, and i'll be perfect....
try to fix those modeling errors that genix showed ;)
02-05-2004, 12:14 PM
i think u should fix t glass material of t headlights, they ar very transparent, almost cant see it
01-17-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.