View Full Version : Game Model: Mime Character
01-21-2004, 07:54 AM
I usually work hight poly so i thought i would give the low poly modeling a shot, not that a mime is necessarily a good character for a game.
Character: Mime (http://www.3dfury.com/mime3d.htm)
01-21-2004, 09:03 AM
Howdy there. I'm origially from Schaumburg too. I was going to go to the art institute by Woodfeild, but I got in a school in Seattle called Digipen. I'm currently in my last semester here.
I checked out your mime and there where alot of verts that where not being used to help the form in significant ways. For a character like that you should be shooting for a TRI count of 1300-1600, anything more and you are wasting polys.
as far as the texture, it's very clean. How big was your map?
Hey do you work in the chi-town area, how is it?
I have so stuff posted, I would love it if you would give me some C+C.
01-21-2004, 03:34 PM
Big Ups to Schaumburg =) I live in Hoffman Estates
01-21-2004, 07:58 PM
Thanks for the comments, i wasn't really sure exactly how many tri's a model like that should have... I work on it and post some updates in the near future.
Great work on the Mario / Luigi characters
01-17-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.