View Full Version : Game Art Competition #5 (Mario - Luigi - Yoshi - Big Mario - Big Luigi)
01-21-2004, 03:42 AM
Howdy. I was working on these guys to smooze the guys nextdoor, (I go to Digipen) and then somebody said there was a little dilly on at the ol' CG talk. So I said to give it a go.
01-21-2004, 03:49 AM
These are the bigger versions of Mario and Luigi, when they eat the mushrooms. I also just read the rules and other hoo-ha about the competition, so I'm sorry if these characters are tongue in cheek.
01-21-2004, 03:54 AM
01-21-2004, 07:59 AM
Funny stuff. I think the big mario and the revamped yoshi are the best of the bunch
01-22-2004, 01:15 AM
which hat is better on him?
01-22-2004, 02:29 AM
Lookign great so far, keep it up!
I prefer the larger hat, the smaller one just doesn't fit in and looks like it's about to fall off. :)
01-22-2004, 08:42 AM
I like the large hat better on luigi...
01-22-2004, 09:13 AM
The large hat is okay, but I think the smaller hat makes him look more funny. So if you wanna go for funny, go for the small one.
01-22-2004, 10:27 PM
heh i love that big mario... in that pose he looks like the godfather :)
large hat is better.
Edit: I would change Mario's hat.
01-23-2004, 07:46 PM
it is what it is
what do you think? Make some bigger? smaller? remake any of them?
01-23-2004, 09:59 PM
omg thats really freaky :)
what kind of bitch must princess peach be when she is in love with THIS Mario ;)
wanna see them textured! :)
01-24-2004, 01:16 AM
hahaha interesting take on the mario bro's.
01-24-2004, 03:57 PM
nice style ... looking forward to seeing them textured if your texing skills are as good as your modeling skills are.
01-26-2004, 10:35 PM
nice style i love the faces. the bodies seem too symetrical to me though. I hope ou plan to add some finishing touches like a toolbelt or something to make it not so symetrical
01-27-2004, 04:18 AM
lol, i posted in the game comp thread about "is there a small mario model in existence" or something heh, i guess there is now :P
i was going to do one for the game comp but havent been in max enough to join the comp :(
Yeah, I love em, they are really, really cool. Exelent style!
01-27-2004, 10:43 PM
That thing coming out of his face is his tongue. It's a future morph target.
How professional is the layout?
looks oke imo (im no pro so what would I know - ey that rimes ;)) but what I do know is that if you weld some pieces together and try to make less but larger mapping pieces you would need to deal with alot less seams, wich can improve your work speed.
01-28-2004, 12:15 PM
first off i would like to say i really like your models, cant wait to see them running around and even riding Yoshi.
your mapping looks neat but i have to agree with EVIL that you have to many seams, unless of course you are going to be painting the textures directly onto the mesh with Deep paint or any other package that lets you do this,
Also you have both sides of the mesh layed out when i think you could get away with overlapping both sides, unless your textures are going to be totally A-semetrcal.
for example, you have both feet taking up space on your map, i would imagine that both feet will look the same so they should both use exactly the same part of the texture, you can also do this with the sole of the feet, both sides of the face and body, also the hands etc..
After you have overlapped all the bits you will then have loads more space for texture, if you want to have a tiny little extra detail on one side then overlap the mapping but then seperate the detail.
remember, the more seams you have the more trouble you will have aligning detail on the textures.
Hope this helps.
Yay I was correct! *jumps up and down like a total retard*
I like the modeling but I really think it lost it's originality.
By the way I am not a pro too :) but I still have the freedom to crit init :P
01-28-2004, 11:08 PM
ILKA: Thanks for your input, but could you please expand, I don't really uderstand.
If anyone agrees with Ilka please tell me now so I can change the models.
What do I need do to make them give them an origanal look, but keep them recognizable as the mario bros, or do you believe I have achieved that goal?
01-29-2004, 03:15 AM
Man, I hate to unwap, boring!
Two down three to go
01-29-2004, 08:47 AM
Wow u say u hate unwrapping.. if i was as good as you unwrapping i would love 2 do it =).. really nice Sheets
keep it up..
01-29-2004, 12:21 PM
Being recognisable will be enhanced once textured. It's modelled fine IMO, *maybe* loose some of the hunch back on Old Mario? The things that make Mario recognisable are the colours and of course the 'M' Cap. It'll stand out more when textured. The only one that's not too recognisable is Yoshi, again due to colours mainly but I think the eyes are too perfectly round for Yoshi's. I'd maybe stretch them up a bit.
I'd have been inclined to double up the feet UV, etc. too, but maybe you are going to make them asymmetrical..
01-30-2004, 07:24 PM
Big fat unwrap. 2 more to go. Damn, for got my e-mail address on my resume and now these all these other guys in my class are getting interviews, damn.
Want to see some bad ass textures and layouts? Look at his layouts. They are squares. Must have taken him about an hour to lay them out.
01-30-2004, 10:10 PM
the mapping on that site is a good example of how it should be done, nice and neat and not very much of the bitmap is unused, this all depends on your geometry and how detaild your textures are, if you have a high detail on you texture dont try to force it into a perfect square because you will see the texture streching,
you will notice though that he only has 1 side of the textures drawn, thats because he is overlapping the UVs of one side onto the other.
Must have taken him about an hour to lay them out
take as long as you need to lay out your UVs, dont rush the setting up process, this takes a while but this benifits you at the end, once you have mapped a head a few times and other areas you get use to it and it takes no time at all but even if you can do it fast you should never rush this process as its just as important as moddeling and creating the textures.
01-31-2004, 11:49 PM
Little luigi UV layout. This was the hardest one to pack in so far.
Thanks Darkmonk for your imput. It takes me about 12 hours for each lay out, so if there was a faster, more efficient, more professional way to lay out the UVs i wanted to know the secret.
I have to make a website here in the next few days. For CAREER DAY, and I have to texture all of these little guys, so I'm going to be busy busy. Hopefully I'll get them all done on time.
Yeepee, only one more layout to go.
02-01-2004, 05:06 PM
yeah then its just the Texturing left ;P. . hehe damn man these Texture sheets are lookin pretty Sweet.. i can hardly manage 2 get through one char before gettin crazy mad tierd of it... but i guess if i was as good as you at doing it i wouldnt hate it as much ;)
Cheers keep it up..
C'mon, atleast gimme some more stuff to look at :) I am getting bored :D
you already started texturing or are you going to finish big luigi's texture sheet first.
anyway, sweet texture sheets! Thumbsup
02-03-2004, 03:20 PM
these are looking really nice. I am eager for the texture phase.
About UV mapping. What that artist did, is something that is becoming more and more mainstream practice among some circles. The idea is to introduce some stretching if it makes it easier to paint, and easier to get your wanted details in. An added benefit is that the geometric shapes it gives you are easier to arrange than the more oblong shapes that a traditional unwrap will give.
I cannot speak for that artist, but I use Chuggnuts unwrap tools, which has a snap to vertical and a snap to horizontal tool. you select a row of verts, hit the button and it will allign them to either a straight horizontal or straight vertical line. This is especially useful along seams of clothing, because it will coordinate with the seam details. Metal is good too. You can paint a single pixel line down the edge, and the uvmap will make it "swim" along the real edge, which might be quite jagged. Some maps your details along an edge, might be as small as a one pixel highlight. If you have to try to follow the edge, the chunkiness that the square pixels make zigging and zagging to follow a distortion free uv map, will look awkward. Where as if you constrain to a straight line, you can do the same with your highlights and shadows, and the uv map will warp it to follow the real edge.
the pants, the arm, and the boot, all follow this idea.
*edit. i will be putting this entire process in video form, as a tutorial up on the game art message board later this week, if anyone is interested.
Hope this information was helpful
02-10-2004, 03:27 AM
Now for the fun fun. Texture. I am planning on making the best texture I have ever made, so pull up your britches cause they might get the crap blow out of them.
I think I'll work on Yoshi first, cause he might not fit after I'm done with the others. so then I can go back and change him if need be.
02-10-2004, 03:44 AM
hey YerEvilTwin, this is looking great!
I was wondering how your experience at Digi Pen is going?
Is it a cool place, did you learn a lot so far? Worth the big
expense? I went to Full Sail and was curious how DigiPen
compares to FS? How is their career assistance plan? I have
a friend who might consider going and was hoping to get some
insider info for him.
I look forward to seeing how these guys turn out, Mario rocks!
02-10-2004, 04:55 AM
Man, the models look good- but they make me feel sorta creepy-
I feel like little mario is gonna grab me with his little creepy hand and hold onto me until his not so bright older self can dotter over and jump on me til I'm dead.
Anyway, nice stuff- just sorta creeps me out.
Can't wait to se the textures.
02-10-2004, 04:56 AM
Damn it, my friend IMed me when i was writing this and now it's my second time to write this.
OK 7 minutes to write it up again.
Digipen is great and will make you a kick ass artist. Every year the students put out top notch stuff. We just had career day in which we had 15 companies come out and look at our stuff. By the time your friend wants to come here the whole curriculum will have changed, because the 4 year program will have commenced. The new program is being lead by a hard nosed Illustration guy that loves everything disney, and never spent a day in the game industry. YOU WILL BE AN ILLUSTRATOR BY THE TIME YOU ARE THROUGH. That's not a bad thing at all but you may not be able to compete with VFS students or GermanFS students. If you enroll next year you won't touch a computer for 2 years! Crazy. There are also BS classes that you will need to go though; like, Animal psychology, and the biololigy og the eye. We will have graduated with out never taking a Photoshop class. Everything we ahve learned was eather selh taught or taught on the side. (nice texture work by the way)
So what's the verdict? Digipen has made me kickass in everything 3d, but It's damn hard. 70-80 hour work weeks! I do feel very cofident if I where to get a job tomorrow though. Most people can't hadle that, and most fan boys can't hadle that fact they they will never get a job in Japan making Anime. Out of the 50 people that started last year, we now have 19 eligible to graduate. I also used to be this big buff stud but now I'm a loaf of fat. (Check me out at Hotornot.com keyword DIGGING HOLES) That's what I used to look like but don't tell the ladies.Ramble Ramble. I am happy and proud to have come hear and I recommend it to anyone that can work harder that that will ever work before. No girls go here either, bummer.
02-10-2004, 05:13 AM
I think somebody else said this earlyer in this thread but i think you are wasting too much texture space. Beeing a cartoony character i don't think it will have a-symethrical textures . You could mirror the symethrical parts, and use the space for more details .
Waiting for the end results,
02-10-2004, 05:37 AM
Sorry to interrupt your Mario topic, but speaking of schools, has anyone gone to or heard of Full Sail in Orlando, Florida? I have been contemplating going there and want to get some feedback from students or people that have visited the place. By the way, I really believe your models look spectacular.
02-12-2004, 11:00 AM
I love these! I really like the kind of bizzare look they have compared to the new Mario games. Would be very funny to see these in a game. Nothing to crit, sorry.
02-12-2004, 11:00 AM
Sorry for double.
02-12-2004, 12:00 PM
Really curious to see them textured !!
Good job !
02-12-2004, 07:44 PM
Hey YerEvilTwin! Thanks for the reply. Yeah Digipen sounds nice. I went to Full Sail for my 2nd degree in Comp Animation (back in 2k2), and it sound like our programs were pretty similar. FS runs 24-7, and a lot of the students drop out pretty fast because they're aren't that into it. From my experience there, you get out what you put in - DigiPen sounds pretty similar. The only downside to me is that these are very expensive degrees but, in the end I think they are worth it. From what I know now, the program at FS has changed a lot - we had hardly and photoshop work, the big focus was on learning all aspects of Maya and the program was also more geared towards the film side of things. We had one small class that was focused on game stuff and poly modeling - which sucked but, the professor was so cool, I made friends with him and still talk to him today (I learned a lot from him). Anyways, I'm rambling now but, thanks for sharing your experience - oh yeah, and thanks for the compliments heh - your stuff is looking really nice as well. I can't wait to see these bad lads textured!
yea i went to full sail to and agree that its what you put into it. id say if you work hard and spend your time wisely then its all worth it. if on the other hand you do the bare minimum then you'll probably hate where ever you go to school. digi pen seems to have good conections since your right beside nintendo (im jealous =) )
02-13-2004, 08:21 PM
Here is one of the five textured. YOSHI.
YOSHI IS DONE AND READY TO BE SUBMITTED!
I have textured a bunch of static objects before, but organic sure is taxing. 4 more to go. I don't think I'll get all of them textured by tommarow. I'll try to get Little Mario done for the deadline; but if I don't, I hope that Yoshi will be a contender. I was also just invited to a party where there will be girls tonight, and that means I'll probally get a late start tommarow. Side note: At digipen there are a dozon girls and when you spend 80 hours a week at this sausage factory you need some par-Tay time.
02-13-2004, 08:23 PM
02-13-2004, 10:22 PM
The gecko look was pulled off well. Don't know if you were going for that, but that's what I see. Eager to see the rest of the gang textured.
02-13-2004, 11:53 PM
I love the Converse All Stars look too.
02-14-2004, 01:53 AM
there is yoshi's tounge (spllelling??? mental block)
02-14-2004, 09:55 AM
thats so damm awsome :)
02-22-2004, 12:51 AM
late but done.
02-22-2004, 03:29 AM
WOW love your work very good indeed...though if i were you i would tone down the red in marios face..it ok when he's not got his hat on but when his hat is on it looks too blotchy...IMHO.
but then again like i said thats some great modelling/textureing :)
02-22-2004, 11:16 AM
I want a game with them in it :)
02-25-2004, 03:03 PM
Honestly, your renditions of mario and luigi scare me but the yoshi is kinda cool. Small mario kinda looks like an adult chucky.
02-28-2004, 09:34 PM
What do you think? This is what I worked on this week. No special renders, just 100% self illumination textures.
Please If you like it or hate it please tell me why.
02-29-2004, 12:49 AM
02-29-2004, 05:07 AM
Awesome texturing work! The renders freak me out, but its great none the less. Id love to see some wierd Mario game based around these characters, with deformed goombas, purple skies, green smoke coming out of the pipes, etc.
02-29-2004, 05:46 AM
Those overalls are extremely cool looking
But i have a problem with Mario’s skin tone... its too over saturated and a little too red
Here is what i did to make it look like I think it should...(just my personal taste)
The color change was only in refrence to the skin... the clothes look good bright red like that.
Anyway looks cool... I always though of Yoshi as more of a predator(large raptor like) than a gecko
03-01-2004, 12:41 PM
I agree that the face is way to reddish, i like the look of that suggestion better as well ;)
I would also LOVE to see a game made with these. COOP online sidescrolling, each map could have a few diffrent zones or areas to pass and a end boss for each level :) add in a bunch of puzzles that require two people for secrets or to advance and all the old enemies remade plus new ones and you got a winner!!
03-01-2004, 04:53 PM
Thanks for your suggestions, I will comply. These guy will never be in a game though, but I like to think that they will. Also thanks to everyone at www.kevindart.com/artforum/ for their input. Got to get these guys done for GDC, yeah.
03-01-2004, 10:51 PM
*reaches over into YerEvilTwin's mind and attempts to steal great textureing skills.....bear trap snaps hand* OUCH! *looks down* oh well worth a try......
03-11-2004, 02:00 AM
bad ass!!! so many nice little touches. the Y on the yoshi's saddle is sweet. i really wish these were in a game!!!
03-11-2004, 06:39 PM
Why doesn't game stuff ever make front page anymore? Why isn't there a finished work game forum on cgtalk. Anyway, frontpage material stuff. I can't waiit until they are all finished. beautiful models, unwraps, and textures. Are we going to see animations?
03-12-2004, 02:26 AM
which one? oh, and thanks for the repiles there was a front page game charachter last week.
If you can't see the image then you can't see it.yep.
Fox Mc Cloud
03-12-2004, 07:26 AM
First thing some really cool models here you've done
some really good job YerEvilTwin and your style make
them really outstandig.Anf for Luigis hair i would prefer
number 5 fits best i think.
Greetz Fox Mc Cloud
He's Italian, so his hair is going to be black or very dark brown.
Make sure you give them some blemishes on their faces.
Edit: You've made Luigi look a bit older, with the receding hair line, so perhaps you should add some grey in there? A single tone never looks good for hair textures.
03-19-2004, 09:00 PM
HOORAY. they are textured. Tell me what you think and be HONEST!
I'm a taking these guys to GDC to try and me a joby-job. when I get back I'll be rigging these guys and doing some animation.
03-19-2004, 09:01 PM
Mushroom eating Luigi
03-19-2004, 09:10 PM
03-19-2004, 09:17 PM
The hair has hardly any detail what so ever, which totaly contrasts to the the jeans and skin. The characters seem to have 2 different styles going, cartoon & realism, which kind makes the overall feel of the character kinda blah. You might want to consider reworking the hair so it doesn't have such a blurred/plastic look.
the eyes also seem a bit on the bright/illuminated side.
03-19-2004, 09:26 PM
Err 2 more things,
what's up with big luigi's knee caps? heh, it looks like someone ripped off his leg hair to exposed the pale skin underneath.
And little mario's face skin is not the same as his arm skin. Might wanna darken his face and desaturate it abit. It just doesn't stack up with the quality of the other 3.
Ok that's it I think
03-20-2004, 12:07 AM
its obvious you put the most loving in the faces, and i absolutely love the little luigi face. its awesome. the body's flesh is not as strong thouh imo. i would try to push painting with colors, rather than relying on too many overlays and the dodge/burn brush. overall really nice quality. very cool man!
03-23-2004, 03:24 AM
dude I love everything about it I want to see more. See you at GDC.
03-23-2004, 03:26 AM
post these in a new thread and I'll plug you! fantastic work. !
03-23-2004, 03:34 AM
Nice Work...do you have any of your own concept ideas?
03-23-2004, 08:39 AM
I actually have just been playing super mario world 1 and 2 (yoshi's island) like crazy since I did not have any money to go anywhere fancy for spring break, it's just great to see the characters revitalized in a new style that simply kicks butt.
keep it up, I hope nintendo hires you and lets you make a game with those exact models!!!
01-17-2006, 05:00 AM
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