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View Full Version : Standard Mat Displacement doesnt work


slooper
01-20-2004, 08:55 PM
Just FYI, it seems that in order to have displacement work outside the original FOV of a moving camera you have to use the mental_ray base shader and it's internal displacement channel rather than within the mental_ray connection panel inside a Standard max material.

Hopefully this is fixed in the next point release.

Sean

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01-17-2006, 05:00 AM
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