View Full Version : Local Euler missing in max 4
Avatar 01-23-2002, 02:38 PM hi!
I`ve recently started reading the 3D Studio Max 3 - Professional Animation book. On Page 102 (Skeleton Rig Part II: Spine with Expressions) they have a step by step tutorial that uses the local euler controller for rotational purposes... but max 4 doesn`t support that controller anymore. Now I am wondering what that controller did, why it is gone and how I could circumvent using it. Ideas are welcome =)
thanks!
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Iain McFadzen
01-23-2002, 08:19 PM
Local Euler controllers were removed from the Max4 UI due to some unpredictable behaviors. However, the controllers had to be left in to ensure compatibilty with Max3 files, and you can still assign them using maxscript. I can't remember the script off-hand but have a search at http://www.scriptspot.com if you really feel you NEED to use them.
BUT!!!!!
If you are using Max4 and trying to learn character rigging then THROW THAT MAX3 BOOK AWAY RIGHT NOW!!!! (Actually don't throw it away, most of the book will be pretty sound, just NOT the IK bits). The whole IK system was completely re-written for Max4 from the ground up, and not only has it been infinitely improved, but it bears absolutely no resemblence _whatsoever_ to bones in Max3. You would be as well buying a Lightwave book as trying to use a Max3 book to teach yourself about IK in Max4, it is THAT different.
So go here instead http://www.charactershop.f2s.com and do the Max4 rigging tutorial. This will teach you at least 4978987 times better than you will learn from a book written for what is essentially a different app.
Matt-Clark
01-23-2002, 11:20 PM
If you really need it type:
$.rotation.controller=Local_Euler_XYZ()
in the maxscript listener with the object selected.
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