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View Full Version : 3D Engine development... where to start?


doimus
01-20-2004, 09:28 AM
Hi!

I intend to learn the basics of 3D engine developmet...
I'm not actually interested in building game engines, but rather I would like to be able to do a simple walkthrought engine for representation of arcitectural objects or similar....
Pretty static objects anyway, no AI or physics, yet...

I already have some knowledge in C++ programming, so that's probably going to be the base, although I might consider learning C# if it proves more suitable for my purposes (I'm not going for the fastest framerate, but for the fast development and stable performance).

So, do you have any recomendations? Books, links, anything?


Also, one more thing I would like to concentrate on, and that's exporting (textured) models from 3dsMAX into D3D... all I know is it's done with .X file, buth nothing more than that... :hmm:

iC4
01-20-2004, 12:42 PM
check out this thread

http://www.cgtalk.com/showthread.php?s=&threadid=110698

could be usefull, it also includes the most important links (flipcode.com, gamedev.net)

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01-17-2006, 05:00 AM
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