PDA

View Full Version : Growing/Evolving


chris.scherer
01-20-2004, 05:33 AM
Hello,

this is a more or less general post, not necessarily application-specific:

In 3D, you commonly have geometry, meshes with quite fixed point counts and all the problems that brings. Yet, sometimes you have to evolve geometry for growing things: Plants, roots, tentacles...common Geometry would be troublesome in geometry-blending, UV-management...

What´s the best way to do this (except algoritm-based stuff like Maya PaintFX) ? And what would be efficient options for XSI ?

CGTalk Moderation
01-16-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.