View Full Version : 3ds max related: Skin, Bones and Linked XForms
ssalo 01-19-2004, 07:50 AM Hi!
I've found that using Dummies and Linked Xforms suits best for me for doing facial animation but how do you prevent that nasty double deforming on you character's face when you link those dummies to head bone?
|
|
ssalo
01-19-2004, 01:41 PM
Well, I ended up disabling the Skin and then using Point Cache modifier to write his facial animations to disk and then disabling all the Linked XForms and playing back the facial animation from cache with Skin. Worked OK. Next time I'm going to use skin for the face also though. Too bad it hasn't got Use Edge Distance feature like in Mesh Select.
Wardile
01-20-2004, 02:59 PM
You make same mistake as baboon.
I R Baboon.
Dude, remove the xform, clone your mesh that has the skin. Then clone as many as you wish, only have yer main animateable character.
Do the facial animations, xform on the other identical models, and use a morpher target under the skin modeifier in the stack.
If i wuz unclear, remember, morpher targets
CGTalk Moderation
01-17-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.