View Full Version : BMW M3 CSL Low Poly Game Model
RmachucaA 01-19-2004, 05:16 AM 9100 Tri's, had a 10k limit, 2 512x512 maps, time for completion, 2 weeks (on and off, so total less then a week).
Comments? Never too late to change something :-P
http://rmachucaa.tripod.com/sitebuildercontent/sitebuilderpictures/carmixbmw2.jpg
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graffb
01-19-2004, 05:23 AM
Very good job! Nice modell and texturing but the array not lucky. Too congested.
RmachucaA
01-19-2004, 05:26 AM
True..... let me see what i can do about it....
**fixed**
http://rmachucaa.tripod.com/sitebuildercontent/sitebuilderpictures/carmixbmw4.jpg
imo, nice model
though? just one question?
would the car be used as the driving car?
im guessing so?
another thing is the wing mirrors? they look a lil inchy small?
are they the correct size off blueprints?
dude great model, geometry is verry good, texturing, i like it....
how many poly's is the object ?
graffb
01-19-2004, 11:57 AM
RmachucaA: good ! Awsome... make animation!!! :)))
lragno
01-19-2004, 03:24 PM
Great model! I've been trying to model a low-poly car without much luck ( or experience). Does anyone know any tutorials for low-poly car modeling?
RmachucaA - can u give a couple workflow tips?
thanks :thumbsup:
bluestar77
01-19-2004, 03:47 PM
:thumbsup: Nice job, mate. Any chance of a couple of shots of the interior?
Daniel
01-19-2004, 03:58 PM
well, some parts are not correct (eg missing). first the mirros, they are to small.
that side gap (seam, edge) starts at the front wing and runs into the taillights. check your ref photos and you'll see.
another part, the rear sinde windows of the 3series are can be open, so there have to be a bold metal seam.
the bumper looks like they are connectet to the body. fix your texture.
you miss one side light, there is one inside that side bar, near the side door.
the taillights, the csl comes with changed taillights, -> ref pics!
the m3 has a b-pillar, it's behind the black tintend windows. but on your model it looks thin like paper.
well, I better stop now. Check those points.
I hope you understand my bad english :rolleyes:
RmachucaA
01-19-2004, 04:16 PM
1-i'll rescale them
2-yes the egde does tart at the front but is barely visible.
3-thats a negatory on that one. Check http://www.bmwinfo.com/0554.jpg
4- im taking into account vert. counts so im pleased as it is.
5-working on that.
6-double checking, if need be they will be changed.
7-nice eye for detail, i'll have to get back to you on that one.
Daniel
01-19-2004, 04:22 PM
point 3.
sure that wide metal bar is there. I can see it clearly.
RmachucaA
01-19-2004, 04:27 PM
its not a metal bar, but now i know what you mean. it will be fixed shortly.
RmachucaA
01-20-2004, 01:28 AM
fixed things.....
http://rmachucaa.tripod.com/sitebuildercontent/sitebuilderpictures/carmixbmw6.jpg
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