DWIEMER
01-23-2002, 02:04 PM
Hi folks,
i've got a problem but i don't know how to solve it. Maybe it's a dumb question but i can't seem to work it out.
here we go:
i start modelling from a polygon cube with extrude faces command. i then bevel the polygon.
i then applied the shader with for example the automapping function. when i load up a imagefile in the color or an other channel my object becomes transparent with grey stripes in the cameraview with hardware texturing to ON.
I tried to solve it with the uv maps but i don't get it to work. What am i doing wrong. thanx a lot for helping me out.
gr. Dennis
i've got a problem but i don't know how to solve it. Maybe it's a dumb question but i can't seem to work it out.
here we go:
i start modelling from a polygon cube with extrude faces command. i then bevel the polygon.
i then applied the shader with for example the automapping function. when i load up a imagefile in the color or an other channel my object becomes transparent with grey stripes in the cameraview with hardware texturing to ON.
I tried to solve it with the uv maps but i don't get it to work. What am i doing wrong. thanx a lot for helping me out.
gr. Dennis
